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  #41  
Old January 9th, 2009, 09:33 AM

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Default Re: Lost in Time and Space?

This is exactly why we love KO and JK so much.

I honestly thought JK was joking when he said "wait, you can't see them??" and he just had a /really/ dry sense of humour. The guy is a legend.
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  #42  
Old January 9th, 2009, 01:47 PM
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Default Re: Lost in Time and Space?

That was not a joke and it has been fixed for the next patch. So soon you can see all the fun when your mage gets splattered by a void monster.
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  #43  
Old January 9th, 2009, 02:54 PM

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Default Re: Lost in Time and Space?

You've shattered my dreams JK.

I used to think you were cool :[
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  #44  
Old January 9th, 2009, 03:29 PM

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Default Re: Lost in Time and Space?

Quote:
Originally Posted by lch View Post
In SP gaming, since you're the host, you can see the battles happening in the log files, but that's not really very useful to understand what happened. The proposed Watcher nation mod which nobody so far bothered to complete would allow to see them. Or if you can, just cast the "Eyes of God" global.
If Eyes of God let you see fights, I would cast it all the time. But when I've cast it in the past I don't think it did.

-Max
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  #45  
Old January 9th, 2009, 04:57 PM

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Default Re: Lost in Time and Space?

Quote:
Originally Posted by Johan K View Post
That was not a joke and it has been fixed for the next patch. So soon you can see all the fun when your mage gets splattered by a void monster.
You mean soon you can see all the fun when your mage casts Returning =).

Glimpses of hell indeed =)
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  #46  
Old January 9th, 2009, 05:51 PM
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Default Re: Lost in Time and Space?

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Originally Posted by chrispedersen View Post
You mean soon you can see all the fun when your mage casts Returning =).

Glimpses of hell indeed =)
Why did you suggest that casting Returning has a chance of throwing the caster into hell! Now it will be implemented and every time someone loses a pretender for that they'll start a war with you!

P.S. Then I will cast Vortex of Returning and conquer hell with my invulnerable army.
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  #47  
Old January 9th, 2009, 07:33 PM
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Default Re: Lost in Time and Space?

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Originally Posted by Johan K View Post
That was not a joke and it has been fixed for the next patch. So soon you can see all the fun when your mage gets splattered by a void monster.
Thanks, Johan. Might I suggest to add an "Escape from Inferno" ability to Devils, unit number 304? They lack this, unlike the other usual Devil units.
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  #48  
Old January 9th, 2009, 07:58 PM
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Default Re: Lost in Time and Space?

Jomon gets buffed, and now this. I am giddy and light-headed. Someone fetch me some scotch to tide me over until the patch!
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  #49  
Old January 9th, 2009, 08:57 PM
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Default Re: Lost in Time and Space?

Oh, this is gonna be really cool! I hope the patch comes out with Preponderance still running, since there's a whole bunch of Strange Houses in that game.
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  #50  
Old January 9th, 2009, 10:29 PM

Aezeal Aezeal is offline
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Default Re: Lost in Time and Space?

Hey JK, I've no idea what background those lost in space fights will use but probably somewhat spacy.. is it possible I can set them to be the backgroudn for forest provinces in my dom 3K mod (forest are space provinces there)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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