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January 12th, 2009, 06:25 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 10 spots left)
I am 99,99% sure that LA Marignon can start on a non-coastal province if there are no viable coastal starting locations on the map. The problem occurs only when you put #specstart in the map file for any nation [it won't take random free prov like you'd expect]. I did some tests on that map before doing that brutal fix for Preponderance.
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January 12th, 2009, 06:35 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 10 spots left)
Sure sign me up.
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January 12th, 2009, 06:37 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 10 spots left)
I'd like to play.
Jazzepi
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January 12th, 2009, 06:58 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 10 spots left)
Quote:
Originally Posted by Redeyes
Muahahaha
Though, this game was stated as MA+LA only.
I'm sorry, that precludes both your first and second choice 
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Fortunately that still left MA Ermor (mwahahah).
Practising my evil laugh...
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January 12th, 2009, 07:55 PM
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Sergeant
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Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
I'd like LA Arcos.
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January 12th, 2009, 08:09 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
I thought we weren't meant to pick nations yet, but if we are then dibs on LA utgard
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January 12th, 2009, 08:35 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
Quote:
Originally Posted by Zeldor
Maybe everything except LA Mictlan [too much sacreds? :P], MA Ashdod [even CBM 1.4 changes are not enough] and LA Ermor.
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R'lyeh has a pretty heavy domkill too. I wouldn't know the difference, but are they better for a fun game than LA Ermor?
Quote:
Originally Posted by Chrispedersen
Fortunately that still left MA Ermor (mwahahah).
Practising my evil laugh...
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Needs more crushing the weak, imho  . May the best evil overlord win!
Quote:
Originally Posted by Dragar
I thought we weren't meant to pick nations yet, but if we are then dibs on LA utgard
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When you last posted, we weren't.
The first post could probably be updated that we are picking nations though.
MaxEffect asked for Utgard back on page three when the go was given, just so you know.
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January 12th, 2009, 08:38 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
I'm really unconvinced we need banned spells? Also what does research: 60 mean??
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January 12th, 2009, 08:47 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
Fixed first post, sorry for confusion.
Magic sites at 60. And I think that banning those 4 spells is unfortunately necessary in any bigger game.
There are no water start locations and not many water provinces, so there is no need to ban water nations. They simply cannot be picked on that map 
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January 12th, 2009, 10:22 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 7 spots left)
ah, nuts, would have done that frist post
Oh well, any chance of updating first post with races selected?
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