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				January 29th, 2009, 04:45 PM
			
			
			
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 Sergeant |  | 
					Join Date: Jul 2008 
						Posts: 290
					 Thanks: 3 
		
			
				Thanked 21 Times in 10 Posts
			
		
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				 Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game 
 You probably should send a private message to every player so they will know of the current situation. |  
	
		
	
	
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				January 31st, 2009, 03:09 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Mar 2008 
						Posts: 552
					 Thanks: 8 
		
			
				Thanked 4 Times in 4 Posts
			
		
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				 Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game 
 Problem solved - Doomsday2 is starting   
Have a nice game! |  
	
		
	
	
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				January 31st, 2009, 04:25 PM
			
			
			
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 Corporal |  | 
					Join Date: Oct 2008 
						Posts: 80
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				 Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game 
 Please post links to ALL relevant components (mods, maps), if they do not come with the base game, on the first page of this thread. Can't be bothered to hunt for these, if I don't have them. I am tempted to rename CBM v1.3 simply to v1.4. |  
	
		
	
	
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				February 19th, 2009, 01:26 AM
			
			
			
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 Captain |  | 
					Join Date: Aug 2008 Location: Finland 
						Posts: 827
					 Thanks: 23 
		
			
				Thanked 27 Times in 27 Posts
			
		
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				 Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game 
 Ah, may we live in interesting times... |  
	
		
	
	
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				February 19th, 2009, 02:12 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
						Posts: 731
					 Thanks: 17 
		
			
				Thanked 36 Times in 17 Posts
			
		
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				 Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game 
 eh? |  
	
		
	
	
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				February 19th, 2009, 02:37 AM
			
			
			
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 Captain |  | 
					Join Date: Aug 2008 Location: Finland 
						Posts: 827
					 Thanks: 23 
		
			
				Thanked 27 Times in 27 Posts
			
		
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				 Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game 
 "May you live in interesting times" is allegedly an old chinese proverb/curse (wikipedia ). Lot seems to happen now in the game - just see the score graphs   |  
	
		
	
	
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				February 19th, 2009, 03:29 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
						Posts: 731
					 Thanks: 17 
		
			
				Thanked 36 Times in 17 Posts
			
		
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				 Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game 
 Had a quick look on llamaserver before (afg), saw a bit of change. Ah yes, looks like quite a few provinces may have changed hands, some quite lucrative ones too. It will be interesting to see if army sizes start dropping as some serious conflict begins. Should be a fun game! |  
	
		
	
	
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				March 1st, 2009, 06:09 PM
			
			
			
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 Sergeant |  | 
					Join Date: Oct 2007 Location: Magdeburg, Germany 
						Posts: 235
					 Thanks: 13 
		
			
				Thanked 3 Times in 3 Posts
			
		
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				 Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game 
 Can we switch to 48h timer?We have 35th turn. I think it's a good time to do so.
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				March 1st, 2009, 09:37 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Feb 2007 Location: Manila, Philippines 
						Posts: 746
					 Thanks: 36 
		
			
				Thanked 2 Times in 2 Posts
			
		
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				 Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game 
 It's amazing that we've gone on 24 hour quickhost for 35 turns. This is the fastest moving MP game I've ever played in. I second the switch to 48 hour hosting interval though, as armies are getting huge, and the summer beach season is coming up here in the Philippines   |  
	
		
	
	
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				March 2nd, 2009, 01:30 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Mar 2008 
						Posts: 552
					 Thanks: 8 
		
			
				Thanked 4 Times in 4 Posts
			
		
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				 Re: Doomsday 2 - Fast-track-dif-res-high-magic-high-scores game 
 That's what I intended with a "fast track" game   
I'll switch to 48 hours with the next tick. |  
	
		
	
	
	
	
	
	
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