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  #41  
Old May 13th, 2009, 01:21 PM

Zeldor Zeldor is offline
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Default Re: New game - The Art of War, Random nations, no diplomacy

Hmm... right. Total random may be best for that game.
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  #42  
Old May 13th, 2009, 01:29 PM

Executor Executor is offline
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Default Re: New game - The Art of War, Random nations, no diplomacy

So far we have total random nation asigment.
I've been thinking of a way of entering this game myself by spiting the admin work with WingedDog, who has been so kind to help, but I think that would complicate things way more, so I'll stay out of this game.

But one of you better make a no diplomacy, random nation game some time if the future, or else!!!
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  #43  
Old May 13th, 2009, 02:11 PM
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WingedDog WingedDog is offline
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Default Re: New game - The Art of War, Random nations, no diplomacy

Executor
I se no reason for you to not participate in the game.
That's my plan:
1) I assign the nations using my random numbres generator utility to the players I see on the list in the 1st post.
2) I PM each player what nation does he get.
3) When we know how many people will be playing the game - I'll put fixed staring locations on the map.

Everithing else about co-admining via PM.
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  #44  
Old May 13th, 2009, 02:21 PM

Calahan Calahan is offline
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Default Re: New game - The Art of War, Random nations, no diplomacy

Quote:
Originally Posted by Executor View Post
But one of you better make a no diplomacy, random nation game some time if the future, or else!!!
I volunteer to start one up just for you Executor to say thanks for admining this one for everyone else Give me a nudge toward the weekend in case I forget (my memory is generally ok, so I should remember).

I would start it now, but there seems to be quite a few games looking for players at the moment, so wouldn't want to get lost in the crowd.
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  #45  
Old May 13th, 2009, 02:46 PM

Executor Executor is offline
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Default Re: New game - The Art of War, Random nations, no diplomacy

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Originally Posted by WingedDog View Post
Executor
I se no reason for you to not participate in the game.
That's my plan:
1) I assign the nations using my random numbres generator utility to the players I see on the list in the 1st post.
2) I PM each player what nation does he get.
3) When we know how many people will be playing the game - I'll put fixed staring locations on the map.

Everithing else about co-admining via PM.
That might just work.
I'll have to think about it just a bit, but perhaps I will play here myself, but only if nobody objects.
I say we wait for CBM 1.5 and than close the game.

It looks like we'll have somewhere around 15 or so players so maybe we could use Orania map, or Glory of the Gods?

Calahan, thanks for offering to organize another game, but please don't! Or I won't resist joining it.
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  #46  
Old May 13th, 2009, 11:48 PM
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hEad hEad is offline
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Default Re: New game - The Art of War, Random nations, no diplomacy

What a deed WingedDog - legend!

Orania sounds good, its a nice map.

If we are going to wait for the new CBM, would it be possible to get the nations out ASAP, so we can spend a few days scheming in the interim?
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  #47  
Old May 14th, 2009, 01:03 AM

TheDemon TheDemon is offline
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Default Re: New game - The Art of War, Random nations, no diplomacy

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Originally Posted by hEad View Post
the new CBM
http://forum.shrapnelgames.com/showthread.php?t=43120
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  #48  
Old May 14th, 2009, 02:11 AM
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hEad hEad is offline
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Default Re: New game - The Art of War, Random nations, no diplomacy

yeah, found it not long after i posted. You have to admire efficiency!
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  #49  
Old May 14th, 2009, 03:34 AM
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WingedDog WingedDog is offline
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Default Re: New game - The Art of War, Random nations, no diplomacy

I'll start assigning the nations as soon as I get some information from Executor. I need to know the quantity of water nations and if pick is irreversable.
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  #50  
Old May 14th, 2009, 03:57 AM

Ossa Ossa is offline
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Default Re: New game - The Art of War, Random nations, no diplomacy

Can I still join or are all spaces taken already?
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