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  #1  
Old August 25th, 2009, 01:13 PM

Illuminated One Illuminated One is offline
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Default Re: The Early Days - Map & Mod complete, starting sunday.

Quote:
Originally Posted by Burnsaber
I'm about 99,99% sure that you are joking, but because there is that 0,01% chance and I'm paranoid, I have to ask:

You read the first post, right?
Yep.
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  #2  
Old August 25th, 2009, 01:14 PM
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Baalz Baalz is offline
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Default Re: The Early Days - Map & Mod complete, starting sunday.

When I try to create a new game with the Jenga mod I get "name2spell: no such spell!" then the game exits...
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  #3  
Old August 25th, 2009, 01:41 PM
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Default Re: The Early Days - Map & Mod complete, starting sunday.

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Originally Posted by Baalz View Post
When I try to create a new game with the Jenga mod I get "name2spell: no such spell!" then the game exits...
Odd, it's working like a charm for me. Are you absolutely sure that you have no other mods enabled than "Jenga"? Take note that some mods don't have banners.

I'll upload the mod again just in case the download is corrupted or something.
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  #4  
Old August 25th, 2009, 01:45 PM
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Default Re: The Early Days - Map & Mod complete, starting sunday.

Works fine for me. I've launched the game with the mod now perhaps 10 times (testing different pretender builds), working like a charm every time.
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  #5  
Old August 25th, 2009, 01:57 PM
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Baalz Baalz is offline
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Default Re: The Early Days - Map & Mod complete, starting sunday.

Ah, seems to be working now. I think maybe it was conflicting with an old version of CBM I had enabled. Now...PREPARE TO DIE!
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  #6  
Old August 26th, 2009, 05:42 PM
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Burnsaber Burnsaber is offline
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Default Re: The Early Days - Map & Mod complete, starting sunday.

Ok, I'm going to upload the game on the llamaserver somewhere in the Tuesday evening.

So if you have anything against the mod or the map, please say it within the next 24 hours, so that I can do something about it. It's my intention to have the mod and map I upload to llamaserver to be final.
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  #7  
Old August 27th, 2009, 03:45 AM
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Default Re: The Early Days - Map & Mod complete, starting sunday.

I found a broken connection between provinces 24 and 36, I'll fix that before I upload the map. Has anyone else noticed problems with the conncetions?
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  #8  
Old August 29th, 2009, 12:52 PM

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Default Re: The Early Days - Map & Mod complete, starting sunday.

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Originally Posted by Burnsaber View Post
I found a broken connection between provinces 24 and 36, I'll fix that before I upload the map. Has anyone else noticed problems with the conncetions?
I've noticed that some of the sea providences are inaccessible. The one on the bottom right corner, one on the bottom edge to the left (between 3 and 9) and one on the top edge between 139 and 138. Is this intentional or an error?
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  #9  
Old August 29th, 2009, 01:17 PM
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Default Re: The Early Days - Map & Mod complete, starting sunday.

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Originally Posted by IntoStructure View Post
Quote:
Originally Posted by Burnsaber View Post
I found a broken connection between provinces 24 and 36, I'll fix that before I upload the map. Has anyone else noticed problems with the conncetions?
I've noticed that some of the sea providences are inaccessible. The one on the bottom right corner, one on the bottom edge to the left (between 3 and 9) and one on the top edge between 139 and 138. Is this intentional or an error?
Intentional. Even the original map has those provinces "empty", likely for balance reasons. I know it might be sort of confusing, but I didn't want to make the map uglier by trying to scribble over them or something. The map has plenty of water even without them. 27 water provinces on the outer rim leaves each water nation with 9 water provinces, which is pretty good, considering that land nations have 10,8 provinces per player.
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  #10  
Old September 1st, 2009, 06:37 AM

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Default Re: The Early Days. Upload Pretenders! Estimated start on Tuesday.

My computer has died, so I won't be playing
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