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October 25th, 2009, 05:28 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
The mod is now released for playtest
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October 25th, 2009, 07:51 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Agartha summons
Manawyrms are grossly overpowered. Nobody should be able to summon something that powerful so early and cheaply. Maybe at 30 death gems, Conj 7. Alternately, you could change it to something like Feast of Crows, but for Earth gems? Can you do that?
Spiders are cool but probably underpowered/too expensive for where they are. Maybe make them the research 1 2+ for 2 gems.
The tank does not have any graphics and crashes the game when it is created.
Killermole also crashes the game when you try to look at the battle, and apparently does not do anything.
Ancient Moss has a hatchet attack.
Raise Cilosyb is an in-combat spell that does not appear to do anything.
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October 26th, 2009, 02:54 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
Quote:
Manawyrms are grossly overpowered. Nobody should be able to summon something that powerful so early and cheaply. Maybe at 30 death gems, Conj 7. Alternately, you could change it to something like Feast of Crows, but for Earth gems? Can you do that?
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well, i don't think they are overpowered, as they can only search, with their research penalty and 300 encumbarance.
I'll wait for someone else opinion.
but i'll remove the gem generation and create the mamawyrm for it.
Quote:
Spiders are cool but probably underpowered/too expensive for where they are. Maybe make them the research 1 2+ for 2 gems.
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done 2+ for 2 gem
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The tank does not have any graphics and crashes the game when it is created.
Killermole also crashes the game when you try to look at the battle, and apparently does not do anything.
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ouch, i have no idea where the problem may be, i'll look at that.
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Ancient Moss has a hatchet attack.
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fixed.
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Raise Cilosyb is an in-combat spell that does not appear to do anything.
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That should be a ritual.
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October 26th, 2009, 03:30 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Agartha summons
They didn't have a research penalty and only 10 encumbrance. And they had full slots, meaning you had access to every ritual spell/global in the game with minimal effort. And even if they had 300 encumbrance...wouldn't they be able to get off a single spell? Like, I dunno, Fog Warriors or Fire Storm or something similar.
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October 26th, 2009, 03:43 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
Argh, i forgot to save! they should have research penalty, no slot, 300 encumbarance.
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November 10th, 2009, 06:09 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
1)snakefish's sprite and weapons are fixed, now the snakefish is holy
2)fixed killermole spell and sprite
3)now manawyrm can't cast in battle
those fixes are not released yet
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November 15th, 2009, 09:20 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
released new version, now should be bug free.
you can find it in the first post
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November 21st, 2009, 07:43 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
a)I don't want to look cocky, but i'm shamelessy bumping this, hoping to see it in the mod list.
b)On the useful side, next week a new version will be released, with a farsummon spell and some seals spell(h3, national spells, was thinking something like"seals o' blood"(i'm so original), seal o' dark fire(why the "o'" instead of "of"? dunno, it has a nice sound)[name may change, at least i hope to find something better.]
c)ok after mushrooms, moss, spiders, worm and giant snake, what else do you associate with"dark, but very dark, cave, where a race of 2 feet pink worm-like things live"?[no demons if possible]
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November 22nd, 2009, 02:33 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Agartha summons
bats?
__________________
You've sailed off the edge of the map--here there be badgers!
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November 22nd, 2009, 01:43 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
and bats are!
1hp, darkness bonus, battle summon.
there is a way to mae this spell castable only during darkness?
p.s. manawyrm gem generation will be removed, is too strong
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