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December 12th, 2009, 04:49 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
Very easy solution: We start the game now 
I tried to contact him more than once now, but he doesnt even receive my pms.
So, without further words, happy WC.
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December 13th, 2009, 01:17 AM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
So, could someone be so kind and actually explain what kind of game we are playing here because R'lyeh does not have the void gate nor the assassin - this means I am losing two major assets giving leverage to my otherwise weak chaff.
Judging by this, there is most likely other changes too I am not aware of, a fact which also hints that I designed my pretender completely worong because it is most likely based on strategy/strategies not valid or/nor useful in this game?
wtf
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December 13th, 2009, 01:38 AM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
Whoah. Yeah, that's kinda weird. You got half of EA R'lyeh in there.
Hey, on the bright side, Mind Lords look like they're immune to insanity.
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December 13th, 2009, 05:48 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
We can start anew if you'd prefer to start with a new pretender.
I assumed everyone would take a look at the units and new spells in this mod before creating their pretender:/ But you're right, I've should at posted it in the game description.
Do you want to continue or do you think it'll make no difference in the long run?
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December 13th, 2009, 08:59 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
I'm not playing R'lyeh, but I'll just throw out there that it'll make a pretty big difference--basically Libra's compilation mod partially overwrote LA R'lyeh to fix some things in EA R'lyeh, and so he doesn't have a void gate(super important) and has no recruitable assassin(not so important, unless he's going that way). Instead, amusingly enough, he gets a recruitable shaman who immediately drowns.
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December 13th, 2009, 10:23 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
Let's just proceed.
It, as mentioned, was my own fault. I am not familiar with modding and could not have idea that something so drastic might come up. More over, I do not have time to learn to play with new settings so I have to do with what I am given.
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December 14th, 2009, 01:45 PM
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Second Lieutenant
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Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
I am new. Anything I say has no basis in experience with this game. However, looking at the Libra thread, the game was set in the early age. There is a mod in the compilation called UWGIM 0.84 EA which probably is the culprit (in my noob mind).
We are only on turn 4. I don't really want to get to turn 30 and find out LA R'lyeh is completely unplayable in this configuration.
Why don't we load the individual mods Ossa wanted and restart. My first pretender was done this way when I looked at the OP. CBM 1.6, CPCS 0.8, Holy War 0.9, and magic site mod.
More experienced players will know better, but I don't think those four trash LA R'lyeh the way it seems to have been in this game. I will test when I get home, if nobody beats me to it.
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December 14th, 2009, 04:08 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
I know it is the UWGIM. In fact, doing a quick test shows me that taking it out fixes R'lyeh.
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December 15th, 2009, 01:28 AM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
Well I am up to changes, too.
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December 15th, 2009, 11:05 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
Let's make this an official vote:
A) continue
B) restart
C) I dont mind
Everyone who hasnt voted by Thursday morning is considered as voting for C.
Does that sound acceptable to you?
I'll start with a C
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