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  #41  
Old February 17th, 2010, 12:52 PM
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Default Re: Cinggis Qayan, Wrath of the Khans -- Update 1

The quayan bowman feels quite overpriced now, at 40 gold for a longbow.

The honor guard being recruit everywhere really is too much regarding the rest of their recruitables.

Regarding the barding of the horse, the base game rule is : you pay for it, but it has no use. CBM just gets rid of the barding cost. So upping the prot is quite original, and quite powering.

I don't find the magic that weak, there's much morse in MA (ulm/man). True there are a lot of randoms, so planning is hard, but potential is here at least. And top shelf mages see some use in game before becoming old. A rare sight for a human faction in general.

The entangle effect seems not to work, or I was unlucky and not one had a chance to take effect. (5 batlles or so) It didn't slow me down mush.
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  #42  
Old February 17th, 2010, 02:06 PM
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Default Re: Cinggis Qayan, Wrath of the Khans -- Update 1

Humakty, hello!

Quote:
The quayan bowman feels quite overpriced now, at 40 gold for a longbow.
Agreed. Set gold price before I switched to longbows. Have a specific price in mind?

Quote:
The honor guard being recruit everywhere really is too much regarding the rest of their recruitables.
At this point, I'm really leaning the same way. I was already tempted to make it so.

Quote:
Regarding the barding of the horse, the base game rule is : you pay for it, but it has no use. CBM just gets rid of the barding cost. So upping the prot is quite original, and quite powering.
I just don't want it to be *too* powerful.

Quote:
I don't find the magic that weak, there's much morse in MA (ulm/man). True there are a lot of randoms, so planning is hard, but potential is here at least. And top shelf mages see some use in game before becoming old. A rare sight for a human faction in general.
I'm not familiar with vanilla MA, but I garnered that magic is weak. Perhaps their magic is too strong? I did make the mages young, do you think overly so?

Quote:
The entangle effect seems not to work, or I was unlucky and not one had a chance to take effect. (5 batlles or so) It didn't slow me down mush.
I had the exact same problem and conclusion... it likely doesn't work. Just thought I'd try something a little different. Let me know if you find out different, ok?

Thanks for the input, back to work.
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  #43  
Old February 18th, 2010, 11:25 AM
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Default Re: Cinggis Qayan, Wrath of the Khans -- Update 1

Quote:
Originally Posted by kennydicke
Quote:
Originally Posted by Humakty
The entangle effect seems not to work, or I was unlucky and not one had a chance to take effect. (5 batlles or so) It didn't slow me down mush.
I had the exact same problem and conclusion... it likely doesn't work. Just thought I'd try something a little different. Let me know if you find out different, ok?
You're using weapon 137 (Entanglement) as your #secondaryeffect and #secondaryeffectalways. According to the DB, that's a magic effect used by the Vine Whip & Vine Bow. Perhaps it requires magic or something?

You could try weapon 453 (Harpooning) and/or weapon 261 (Web) instead. Maybe that would work better?
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  #44  
Old February 18th, 2010, 11:36 AM

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Default Re: Cinggis Qayan, Wrath of the Khans -- Update 1

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Originally Posted by kennydicke View Post
Humakty, hello!

Quote:
The quayan bowman feels quite overpriced now, at 40 gold for a longbow.
Agreed. Set gold price before I switched to longbows. Have a specific price in mind?
With a longbow he should be around 10 gold, more if he has precision above 10. Probably no more than 15 gold.
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  #45  
Old February 18th, 2010, 12:10 PM

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Default Re: Cinggis Qayan, Wrath of the Khans -- Update 1

One of the kinds of aspect archers in the Sylvania mod has entanglement on their arrows - you could try copying that.
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  #46  
Old February 18th, 2010, 05:47 PM
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Default Re: Cinggis Qayan, Wrath of the Khans -- Update 1

For the spritework, for now instead of posting every time I come up with something, I'll be putting them up in an album here (a feature I had no idea about two days ago). I'm trying to do a sprite a day or so, ideally.

On an unrelated note, if anyone wants a hawt succubus or a runt triceratops, they're up.
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  #47  
Old February 18th, 2010, 05:58 PM
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Default Re: Cinggis Qayan, Wrath of the Khans -- Update 1

SlipperyJim and llamabeast, hello!

Entanglement was my first thought, but harpooning is definitely more appropriate for the lance! I played Sylvania a couple times, but don't want to bite code. I will contact the author and ask if it's alright. Very good suggestions, that I would never have thought of!


Rdonj, hello!

Coincidently, I changed the gcost to 15 after reviewing Man's longbowman (after Humakty pointed out they were 40gp). That is the first change to the next update.

Btw, 'Qayan Honor Guard' as recruit anywhere *is* too strong, this is the second change.


I hope you guys all feel free to edit the mod to suit you better! I'm still learning! Thanks for the feedback.
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  #48  
Old February 19th, 2010, 01:58 AM
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Default Re: Cinggis Qayan, Wrath of the Khans -- Update 1

Quote:
Originally Posted by kennydicke View Post
I played Sylvania a couple times, but don't want to bite code.
Just for your information, "code biting" is absolutely allowed here. In fact, it is encouraged. (Many modders like to point out stuff like, "See the Arga Dis .dm file, they stuff like that")

There is no reason for you to go through the same amount of trouble as the other guy did.
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  #49  
Old February 19th, 2010, 10:21 AM
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Default Re: Cinggis Qayan, Wrath of the Khans -- Update 1

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Originally Posted by Burnsaber View Post
Quote:
Originally Posted by kennydicke View Post
I played Sylvania a couple times, but don't want to bite code.
Just for your information, "code biting" is absolutely allowed here. In fact, it is encouraged. (Many modders like to point out stuff like, "See the Arga Dis .dm file, they stuff like that")

There is no reason for you to go through the same amount of trouble as the other guy did.
Burn's not kidding. I ripped off some of his code in another thread, and he didn't complain a bit.
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  #50  
Old February 20th, 2010, 07:15 AM
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Default Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras

I lied. I will indeed post about it when I have spritework completed.

So far, I have the archers provisionally done, with a female sky mage/priestess and a mounted commander/hero in progress. All can be seen here:

Battle Scene with Mongol Archers, Female Mage/Priestess and Mounted Cmdr.

Display Image of Archer and Mounted Commander

Being a total amateur at this, I heartily welcome criticism and suggestions. Particularly on whether I succeeded with the Mongol fur cap.
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