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March 19th, 2010, 04:25 AM
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National Security Advisor
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Re: List with all the events
I guess I could do the list sometime in the next month or so.
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March 19th, 2010, 02:11 PM
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Re: List with all the events
A clarification is needed here:
Of course, I do need to get permission from Illwinter first, since it is privileged information, but assuming I get one, then I can do the list. Nothing prevents me from doing one right now, but without permission it would never see the light of day.
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March 21st, 2010, 12:55 PM
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Re: List with all the events
Okay, I got permission, so I'll start working on this list soon.
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March 21st, 2010, 06:10 PM
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Re: List with all the events
Update on this situation:
~100 events done, ~200-300 events left to list. And then I need to summarize them to make them more readable, though you'll be able to filter them by attribute in the unsummarized view.
Two weeks or so, maybe a bit more.
The reason why some events are so rarely seen is that they can require up to five different triggers that have to be fulfilled at the same time to happen.
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March 22nd, 2010, 09:57 AM
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Re: List with all the events
Many thanks for looking into this Edi. Not sure if I can be of any help at all, but more than happy to offer my services if you can think of a way I can assist. Please feel free to PM me if so.
Not surprised to hear that some events need to hit upto five different unique variables in order to trigger. But that makes me glad you are sorting a list out from the source code rather than my by-hand method. Since I'd be certain to miss a load of them with so many different combos.
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March 22nd, 2010, 10:57 AM
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Re: List with all the events
There's no way you could get even half the multi-trigger events halfway right, since there are nation specific, era specific and other specific requirements and then there are unannounced effects in them (as in, don't appear in event texts at all).
Found two buggy events already (text says 1000 gold, you get 500 with one, the other has some pretty bad typos but is rather rare, this last one is probably my fault in the first place).
Give me a week or so.
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March 22nd, 2010, 07:54 PM
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Re: List with all the events
Glad to hear you've confirmed the bug with the 1000gp event. Since that's been floating around for a while. Surprised to hear there are events possible that don't produce a message though. I'll certainly wait with intrigue to find out what they are 
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March 23rd, 2010, 02:46 AM
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Re: List with all the events
Not completely unannounced events, but announced events that have effects that are not told in the event description. A lot of those effects include either unrest or poploss or something else that you don't necessarily notice.
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March 23rd, 2010, 05:42 AM
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Re: List with all the events
Ah right I'm with you now Edi on the unannounced events thing
I was actually doing a pretty good job of catching the unannounced effects for the ~130 events I had so far managed to document. Since experience told me that a lot of the bad events came with extras, so always made sure to double and triple check the province events fired in. Two out of three for pop loss, unrest and gold loss is not uncommon (regardless of what the event text says). Also managed to pick up the scale movements on events such as the Order increase from the "Great harvest".
Did have trouble nailing down accurate and confirmed pop loss events though, just because it was too time consuming to track population levels each turn. Since even though the event text usually gave a value for the pop loss, I was trying to confirm them.
One of the big mysteries I came across though was the few events I couldn't categorise as good or bad. The main problem child being the "Merchants have established themselves and are prospering, but faith is decreasing" event. Since it seems to lower Dominion, but give no benefit, and didn't notice any extra gold at all from the 'merchants prospering' flavour in the text. Did notice this event triggering far more often when testing Misfortune scales though, so concluded it was a bad event in the end.
And finally, do you know (or can you find out from the source) whether or not the events that can trigger are locked by your starting Pretender scales, or whether they fluctuate depending on what the specific scales are in the province at the time an event is checked. I was having trouble confirming this one since whenever I tried testing for it, I couldn't be sure if events weren't triggering because the province scales were wrong (even though the starting Pretender scales were right for the event to trigger), or whether the events just weren't firing due to general random die rolls.
Be good to know if all the talk of pushing Death and/or Misfortune scales as part of nation strategies actually works, or is instead just a tactic that it was wished would work (but which just doesn't due to the game mechanics). And indeed whether or not spells like baleful star can actually cause new events to trigger, rather than just increase the chance of bad events from the pre-set list (pre-set at Pretender scales) of bad events than can trigger.
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March 24th, 2010, 07:27 AM
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Re: List with all the events
Here is a helpful re-direct to the complete events list that Edi has kindly put together. This is for anyone who comes across this thread while searching for info on the random events that occur in Dominions 3.
http://forum.shrapnelgames.com/showthread.php?t=45185
Please make sure to leave thanks for Edi if you find it useful.
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