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  #41  
Old October 1st, 2011, 05:18 AM

triqui triqui is offline
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Default Re: Morla LA noob game (running)

:/
Ah, bold tactics have risks, I guess
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  #42  
Old October 1st, 2011, 07:12 AM

Terran Terran is offline
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Default Re: Morla LA noob game (running)

Turn1:

Assasin agains my prophet. LoL
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  #43  
Old October 6th, 2011, 03:20 AM

Terran Terran is offline
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Default Re: Morla LA noob game (running)

War!
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  #44  
Old October 6th, 2011, 05:33 AM

krpeters krpeters is offline
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Default Re: Morla LA noob game (running)

I hate my scouts.

"A handful of hydra hatchlings approach", ok, some troops reinforced by PD can handle those, I'll go swat Jomon for a bit.

Nine hydras show up. Oh. Ooops.

Pythium, those heads you see on poles as you approach? Yes, those are my scouts.
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  #45  
Old October 6th, 2011, 02:39 PM

triqui triqui is offline
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Default Re: Morla LA noob game (running)

Quote:
Originally Posted by krpeters View Post
I hate my scouts.

"A handful of hydra hatchlings approach", ok, some troops reinforced by PD can handle those, I'll go swat Jomon for a bit.

Nine hydras show up. Oh. Ooops.

Pythium, those heads you see on poles as you approach? Yes, those are my scouts.
Well, 9 are a handful. Or two handful :P
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  #46  
Old October 6th, 2011, 04:49 PM

shatner shatner is offline
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Default Re: Morla LA noob game (running)

Hey Marignon, nice capital. We'll take it! Sure, we took two of your provinces + hold your capital under siege, but I'm sure those three overtaxed provinces you took from us were worth just as much... right?

Don't worry though, it'll take us at least another turn, maybe two, to tear down the walls. It's not like your army is way down south separated by slowing terrain and distance. Oh wait...
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  #47  
Old October 6th, 2011, 07:00 PM

TigerBlood TigerBlood is offline
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Default Re: Morla LA noob game (running)

Bogarus wishes to inform the heathens nations of the world that their plans for expansion are about to be realised.

Any nations that wish to placate the Red Army with diplomatic posturing should send their proposed terms and conditions for non-aggression pacts now.

Oppose Us and We will break you.
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  #48  
Old October 6th, 2011, 10:09 PM

triqui triqui is offline
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Default Re: Morla LA noob game (running)

I'm still wondering where those armies come from. I thought you weren't adjacent :/
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  #49  
Old October 6th, 2011, 10:40 PM

shatner shatner is offline
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Default Re: Morla LA noob game (running)

Quote:
Originally Posted by triqui View Post
I'm still wondering where those armies come from. I thought you weren't adjacent :/
Since this is a noob game, in the interest of good sportsmanship I'll explain.

Attached is a screenshot (heavily cropped to protect the innocent and guilty alike) of my move on the previous turn (turn 12). My forces are amphibious so they were chilling in province 100 in the bottom right. That province is connected, via the river, to the water province in the top left (province 146), which is itself adjacent to 139, your capital.

Sailing, which my commander has, allows him to move himself and all his troops over adjacent water province A and onto any land province adjacent to A... so over 146 and onto 139. Note that when sailing you must end your move in a land province and that you can sail over precisely one and only one intervening water province.

Normally people are sailing from one land province onto another land province divided by a water province. However, the sailing mechanic doesn't actually care whether the province you are originating from is land or water. This rarely comes up because there are no commanders with sailing and amphibious... except LA Atlantis' capital-only mage, the Angakok.

In many ways, LA Atlantis is a pretty narrow, uninspiring nation. However, they do have some cool perks, this being one of them.


Edit: Also, Booya! Surprise naval assault!
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Last edited by shatner; October 6th, 2011 at 10:45 PM.. Reason: Petty Gloating
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  #50  
Old October 7th, 2011, 03:46 AM

shatner shatner is offline
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Default Re: Morla LA noob game (running)

Finally, since water provinces tend to be very large (and therefore be adjacent to a lot of other provinces), sailing can sometimes allow moves that are as far or farther than if you had flying. And, unlike most forms of flying, sailing allows you to take all your troops with you. Also, you can't fly over water anyway.
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