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  #41  
Old June 14th, 2012, 12:32 AM

dojango dojango is offline
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Default Re: Integrity2- EA game: Running

If you're referring to our little scuffle, there hasn't been any "commander blocking". Movement orders are being resolved in a screwy manner. You moved your armies from province A -> B and C -> B while I moved my armies from B -> C and D -> C. End result? Army A and B fought in province B while C and D fought in province C. I won one of those battles and you won one. That happened twice. So our mega-armies stayed in the same province while our reinforcing armies were slaughtered horribly. Horribly!

Since this happened twice, I can only assume that it is working as intended; and since you can't really expect someone to wait politely in a province while you move in reinforcements from all directions, it is just something to keep in mind when moving troops around. If you hadn't run those 20-30 troops into "province B" my main army would have been there with my reinforcements, and the battle would have gone a lot differently. So I have lost dozens of valiant pixelmen to this situation as well.

Last edited by dojango; June 14th, 2012 at 12:49 AM..
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  #42  
Old June 14th, 2012, 03:42 AM

odeoderok odeoderok is offline
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Default Re: Integrity2- EA game: Running

Quote:
Originally Posted by Soyweiser View Post

Yeah, I feel sorry for odeoderok. But the real fight has only just started. He only lost a lot of income (both gold and gems). Not a lot of real armies so far. (I do think he lost at least one fort under construction). And it went a lot better than I thought it would go, didn't lose any daikini. With only one getting a affliction.

And now I'm looking for air gems . Anybody have any spares? Would also be willing to trade gems for blood slaves. (wants the slaves, I needs them. More virgins!)
Hi all, I've been horribly busy and haven't had much time to post. No need to feel sorry, I'm enjoying the situation! And your message was funny.
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  #43  
Old June 14th, 2012, 01:10 PM

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Default Re: Integrity2- EA game: Running

Quote:
Originally Posted by dojango View Post
If you're referring to our little scuffle, there hasn't been any "commander blocking". Movement orders are being resolved in a screwy manner. You moved your armies from province A -> B and C -> B while I moved my armies from B -> C and D -> C. End result? Army A and B fought in province B while C and D fought in province C. I won one of those battles and you won one.
I'm not talking about moving armies A,B, C, D.

I'm talking that in the last 3 turns 4 scouts have attacked one army. So I'm just asking an end to solo leader attacks.
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  #44  
Old June 14th, 2012, 02:02 PM

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Default Re: Integrity2- EA game: Running

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Quote:
Originally Posted by dojango View Post
If you're referring to our little scuffle, there hasn't been any "commander blocking". Movement orders are being resolved in a screwy manner. You moved your armies from province A -> B and C -> B while I moved my armies from B -> C and D -> C. End result? Army A and B fought in province B while C and D fought in province C. I won one of those battles and you won one.
I'm not talking about moving armies A,B, C, D.

I'm talking that in the last 3 turns 4 scouts have attacked one army. So I'm just asking an end to solo leader attacks.
When army movements don't go through, the army defaults to patrolling. You're catching scouts who have been hiding in that province, or who are stealthing in to spy on that province (or who are carrying resupply gems for the army that failed to move).
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  #45  
Old June 14th, 2012, 11:02 PM

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Default Re: Integrity2- EA game: Running

May I have a 6 hr extension pls?
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  #46  
Old June 15th, 2012, 08:24 AM
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Default Re: Integrity2- EA game: Running

So this is easy to check, Bat/man where the scouts carrying gems/items?
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  #47  
Old June 15th, 2012, 08:33 AM
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Default Re: Integrity2- EA game: Running

Its not my thread but attacking with a scout ignites a different kind of a message/announcement than finding a scout by patrolling. That should tell something about intentions.
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  #48  
Old June 15th, 2012, 03:53 PM

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Default Re: Integrity2- EA game: Running

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Originally Posted by Soyweiser View Post
So this is easy to check, Bat/man where the scouts carrying gems/items?
I never saw any gems or items but they might have been there. I do know that I didn't get any "sneaking enemy" messages on at least some of these turns.

And when an army is in B going to A, and the scout is going to B - that doesn't seem like a resupply.

Maybe it was. Like I said It seemed to me that cmdr attacks were happening- but I'm great with the game as its gone so far, its been a lot of fun, and dojo has been a gentleman on his nap. Going forward if it happens, I'll send a copy of the turn file to our game organizer.
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  #49  
Old June 22nd, 2012, 10:35 AM
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Default Re: Integrity2- EA game: Running

Damn, running out of time today. Could you give me 24 more hours to do my turn?
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  #50  
Old June 22nd, 2012, 01:20 PM

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Default Re: Integrity2- EA game: Running

done
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