Quote:
Originally Posted by Kungfoo
Yeah, that's all true, but - you're only resource-limiting yourself by buying net throwers (and armored hurlers)...
I view sloth-3 as free points for ea-agartha, and I don't feel you've made a compelling case otherwise. I'd also note that while earth readers are wonderful, and *somewhat* synergistic with mf (yeah, you'll be massing them, but only in as many provinces as you're able to build castles in), I'd really rather take points from prod first.
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This whole eruption came about because while I generally agree that death under CBM should be avoided, I believe that EA Agartha is a possible exception to that general rule.
I made that assertion based on the following points:
1. The extra resources from a Prod setting can be profitably used to allow for rapid expansion.
2. No one is arguing that you will not have a long term extinguishing of income.
The argument however is that the net effect of a production / death scale is positive for the following reasons:
a). that the extra income in the beginning more than offsets the loss of income at the end.
Clearly, you can only extrapolate against indies so long before the usefulness of the analysis is suspect. However, I was reliably able to get income from 1300-1700 at the end of the first year, and averaged 3500 by the summer of the second year.
b). that the lower maintenance on your units offsets the loss due to death dominion.
c). that the lower attrition on your units 0-3 per turn against indies vs more offsets the costs.
d). that the ability to more reliably expand vs indies, and the ability to not have to shuffle troops matters.
3. Your death dominion will act as a small deterrent to invaders (supply issues).
4. Your oracles and seal guards are not build everywhere. Your earth readers, net throwers, and boulder throwers are.
You *need* a lot of castles to remain competitive in the research race. The fortune-teller ability of the earth readers will then prevent bad events on locations they are massed. Thus they mitigate the effects of bad luck.
5. CBM has made high hitpoints troops relevent longer. Regenerating, MR 13 Sacred boulder throwers are a better unit to have in the endgame than shortlived, MR8 trogs.
I've not said this is the definitive build for agartha. But I think its reasonable.