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41
July 31st, 2012, 03:23 AM
Folket
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Join Date: Sep 2005
Posts: 1,122
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Re: Small Game
Let us keep things as they are now. If things starts to be to slow or to fast we can change it.
Short timers are only needed when you are many to force everyone to send their turns.
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42
August 1st, 2012, 10:36 AM
Folket
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Re: Small Game
I thought we were going to have easy research.
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43
August 1st, 2012, 06:24 PM
Gargouille
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Join Date: Jun 2012
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Re: Small Game
All settings are default (i have nothing changed).
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44
August 2nd, 2012, 11:18 PM
Gargouille
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Re: Small Game
You play well, it's hard for me.
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45
August 3rd, 2012, 04:44 AM
Folket
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Re: Small Game
Regarding your god, It sounded like Kadelake had massive luck.
I used to play without CBM so I'm finding out a lot this game. I think the awake dragon was a very good plan. Dragons seems to be very strong in CBM.
Folket
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46
August 3rd, 2012, 11:00 AM
Kadelake
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Join Date: Nov 2007
Location: Sweden
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Re: Small Game
You're putting up a hard fight as well
I had almost given when I had a dragon in my capitol. I was pretty much planning to just slow you down as long as possible, to give Jotunheim a chance to maybe beat Abyssia meanwhile.
That dragon was really scary by the way
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August 4th, 2012, 11:30 AM
Kadelake
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Location: Sweden
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Re: Small Game
I have a question about the victory conditions. Do you win immediately upon holding 6 VP or do you have to hold them for some time?
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August 4th, 2012, 11:38 AM
Gargouille
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Re: Small Game
As the game does not include teams, better is "firts team surrender", i believe. No? You can take alone all victory points for win?
Gargouille
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August 4th, 2012, 06:54 PM
Folket
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Re: Small Game
I am pretty certain the objectives say keep for three turns. Who ever hold the VPs for three turns wins.
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50
August 5th, 2012, 12:49 AM
Gargouille
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Posts: 86
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Re: Small Game
I cry my god (and not realy all understand of yours words).
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