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September 12th, 2012, 04:25 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Legends - EA, no diplo, CBM 1.92, limited magic - Send pretenders
god i wish i could get in on this. alas, im afraid i'd mess it all up. valerius, i hope you will put together a game like this this winter. i'd love to get in.
good luck all. i hate the late game!
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September 12th, 2012, 04:37 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Legends - EA, no diplo, CBM 1.92, limited magic - Send pretenders
I'm not much of a fan of the late game myself, partly because of the micro (which these settings don't help with) and partly because I don't find SCs and late game magic as much fun as the midgame stuff.
I'm sure I'll admin more of these. Early winter sounds about right - unless I get knocked out of this early, then it will be much sooner.
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September 12th, 2012, 06:31 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Legends - EA, no diplo, CBM 1.92, limited magic - Send pretenders
The game has begun! I hope everyone enjoys it.
Please remember that there is no diplomacy - either in game or out of it. So no NAPs, trading, etc. You'll have to decide the best course of action for your nation based on the graphs and your scouting reports.
Also, please fight it out to the end. And keep in mind that with the limited magic comebacks from bad situations are certainly possible. If, after being in a bad position, you claw your way back to be equal with another nation in gems/gold you won't find yourself facing an insurmountable research lead or a game winning global you can do nothing about. Sure, if your opponent has had it easier he'll have more forces, which will give him an initial advantage, but if you can pull off a win or two to equalize things then going forward you're on equal terms.
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September 12th, 2012, 09:30 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Legends - EA, no diplo, CBM 1.92, limited magic - Running
*%$#@! I made a major mistake and didn't set the game to easy research. I just realized now when I was updating the player roster and saw the game settings. Really sorry about this, but unless everyone is ok with continuing I think we'll need to restart since I expect people chose their pretenders builds based on easy research.
Please let me know your opinions.
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September 12th, 2012, 10:07 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Legends - EA, no diplo, CBM 1.92, limited magic - Running
I'm Ok either way. But, I agree we should restart with the settings everyone expected and planned for. And, certainly at this stage, it's no big deal.
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September 13th, 2012, 12:06 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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Re: Legends - EA, no diplo, CBM 1.92, limited magic - Running
Yeah a restart is no big problem at turn 1.
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September 13th, 2012, 12:16 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Legends - EA, no diplo, CBM 1.92, limited magic - Running
Im good with it too; do we have to resend our pretenders?
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September 13th, 2012, 03:24 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Legends - EA, no diplo, CBM 1.92, limited magic - Running
I agree with all of you that a restart is best. I'm going to go ahead and do that. I don't think (hope) we'll need to resend pretenders.
After this false start I also took a look at the start locations and I think a few of them are definitely better than others so I'm going to take a look at that and maybe switch them around a bit and also open recruitment again in case we can get a 10th person before I get around to switching the start locations.
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September 13th, 2012, 03:35 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Legends - EA, no diplo, CBM 1.92, limited magic - 1 more player needed!
Ok, game is restarted and fortunately kept our pretenders.
I'm taking a look at the start locations now and have reopened recruitment in case we can get another player in the next few hours.
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September 13th, 2012, 04:11 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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Re: Legends - EA, no diplo, CBM 1.92, limited magic - 1 more player needed!
I have sent a PM to parone to join the game. Sad to see Austen have to pull out (he will resurface elsewhere in his Helheim disguise), but parone has already indicated he would like to join this game, only it would screw with the numbers.
Parone is always a hoot to play with.
HD
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