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Old October 6th, 2023, 09:02 AM
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Default Re: Omaha Beach - Scen #9

I vaguely recollect some "dodge" we programmed in for beach assaults way back in the DOS days to allow barges to plot arty, since there was often no way to get to any "0" unit to call for fires since all would be passengers in the old SSI game - unless say it was MBT and you had a few helos or you had a support LCI(G) - but otherwise, the HQ units would need to be deployed to be selected, and that is somewhat difficult in the open sea!.

That will likely be it, but it was 15 or 20 years back and I havent bothered playing amphib assaults in that time - not my cup of tea, really.
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Old October 6th, 2023, 10:32 AM
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Default Re: Omaha Beach - Scen #9

Thanks both!

The 400 scenario may be different? IDK, I just know in it I was hitting the 'h' key and grabbing that A0 Brigiader General A0 unit and exiting and seeing his name listed on the far bottom left.

Interesting I reloaded my turn 17 save and the scenario always starts out with the A0 leader with the screen to the left and no unit on the map (not even sure if he is on a boat?).

So this is what I was referring to in that scenario:



And:



Yeah when you first load it fresh it display the same with the A0 leader.

Thanks for the tidbit on the landing craft.
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Old October 6th, 2023, 12:00 PM
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Default Re: Omaha Beach - Scen #9

The first showing of the list will likely initialise on the A0, not too sure of any future attempt though.
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Old October 6th, 2023, 03:02 PM
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Default Re: Omaha Beach - Scen #9

If anyone sees the west edge junk showing up in a new game on a newly made or newly generated map please post the save game here.

Thanks
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Old October 6th, 2023, 05:04 PM
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Default Re: Omaha Beach - Scen #9

Don,

Here you go.

280 = t17
275 = t0

Everything else in between on some saves.
Attached Files
File Type: zip GreenJunk.zip (1.61 MB, 147 views)
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Old October 6th, 2023, 06:24 PM
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Exclamation Re: Omaha Beach - Scen #9

Quote:
Originally Posted by zovs66 View Post
Don,

Here you go.

280 = t17
275 = t0

Everything else in between on some saves.

OK I figured out the game was SPww2 but these are all from the Tarawa scenario which we know has problems. What I am looking for is new maps either hand made or generated that show the west edge junk after a few turns of game play and it does not have to be a water map. If anyone can show me the junk showing up on a non water map we want to see it

Don.....remember those scenarios you tried to reserect but just couldn't no matter what ??

Right now I am thinking the Tarawa #400 and Omaha Beach #9 are their kissing cousins

BUT, I am not giving up on them yet but I want to be prove that this is not an old problem showing now but is a still active issue on new maps
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Last edited by DRG; October 6th, 2023 at 06:46 PM..
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Old October 6th, 2023, 05:34 PM

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Default Re: Omaha Beach - Scen #9

Do you want the same for MBT over in it's own thread on that forum?
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Old October 6th, 2023, 06:17 PM

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Default Re: Omaha Beach - Scen #9

Unfortunately some RL issues ate my time, so I am able only now to post them.

OK, here are some of my observations, after about 10 Ai vs. AI runs of scenario #9:

- first 3 games all crashed, while deplyoing resupplies, at the beginning of turn 6, with green garbage terrain of the left edge.

- next game I did remove smoke on turn 5, and was able to continue running the game until turn 15, when I quit.
But the interesting part is, that in turn 6 the game didn't crash, even though new green terrain appeared and even the yellow-red blob in the images Don provided.

- after this the next 3-4 games run way past turn 6 without crashing.

- next game I intervened on turn 5, just to manually end the turn as player 1, after which the game ran without problems untill turn 10, when I quit.

- next game I intervened after turn 5. So on turn 6 the resupplies successfully deployed, but when I tried to do player 1's moves the game crashed, just when I tried to pan the map.

- last game I did run crashed on turn 3 already, again with green garbage terrain on the left edge.

Hope this is still relevant and of any help. If there's anything more specific to test, please let me know.
If time permits I will try to attach some savefiles here in the next days.
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Old October 6th, 2023, 06:12 PM
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Default Re: Omaha Beach - Scen #9

No point in investigating the 2 games, one will do since it is highly likely to be the same problem since the base code is the same. So investigating the 2 games at the same point would just be chasing the rabbit's shadow and as pointless. If the problem is solved for WW2, it will be applied to MBT, and only then if there is a still a problem with that - then it would need further investigation of course.
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Old October 6th, 2023, 11:28 PM

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Default Re: Omaha Beach - Scen #9

For what it's worth, people played the Omaha Beach scenario in my new 29th campaign and so far no reports of crashes.
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