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  #41  
Old May 6th, 2003, 01:38 AM
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Default Re: Fight Dirty?

Quote:
Originally posted by Pooka:
Okay. And what should I look for on his ship designs to know that stealth alone will not protect my fleets?
Well, there are 5 kinds of stealth-penetrating sensors: Hyper Optics (Advanced Military Science 4-6), Tachyon Sensors (Sensors 4-6), Gravitic Sensors (Gravitational Technology 1-3), Psychic Receptors (Psychic Technology 1-3) and Temporal Sensors (Temporal Technology 1-3). The Last two are available only to those with the appropriate racial trait. In the unmodded game they all work the same, you just have to keep track of the levels - if you have Cloaking Device II, you can be seen by a Hyper-Optics II or III, Tachyon Sensors II or III, etc.

Hey, you know, I just had this thought, wouldn't it be funny if just at this moment we were also helping Pooka's opponent in some other thread?
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  #42  
Old May 6th, 2003, 01:56 AM

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Default Re: Fight Dirty?

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by Pooka:
Okay. And what should I look for on his ship designs to know that stealth alone will not protect my fleets?
Well, there are 5 kinds of stealth-penetrating sensors: Hyper Optics (Advanced Military Science 4-6), Tachyon Sensors (Sensors 4-6), Gravitic Sensors (Gravitational Technology 1-3), Psychic Receptors (Psychic Technology 1-3) and Temporal Sensors (Temporal Technology 1-3). The Last two are available only to those with the appropriate racial trait. In the unmodded game they all work the same, you just have to keep track of the levels - if you have Cloaking Device II, you can be seen by a Hyper-Optics II or III, Tachyon Sensors II or III, etc.

Hey, you know, I just had this thought, wouldn't it be funny if just at this moment we were also helping Pooka's opponent in some other thread?

What level stops Stealth Armor's cloak ability? (I'm assuming one.)

Oh, and I doubt he's in another thread. I doubt he even knows this forum exists, and if it did, I doubt he'd know how to post. =^.^=
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  #43  
Old May 6th, 2003, 08:33 AM

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Default Re: Fight Dirty?

This discussion about cloaking interest me enormously

Som can we assume that stealth armor is level 1 cloaking, whereas the 3 cloaking devices range from 1 to 3 ?

And the 5 kinds of sensor, does they have an uncloaking value of 1 to 3 ?
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  #44  
Old May 6th, 2003, 08:41 AM
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Default Re: Fight Dirty?

Quote:
Originally posted by Pocus:
This discussion about cloaking interest me enormously

Som can we assume that stealth armor is level 1 cloaking, whereas the 3 cloaking devices range from 1 to 3 ?

And the 5 kinds of sensor, does they have an uncloaking value of 1 to 3 ?
The sensors have an "uncloaking" value of 2 to 4, or by the text of the comps:

"Allows [Cloak/Scanning type] scanning at level 2 (or 3 or 4)." for the three levels of sensors. IIRC, you need a higher level of scanning than the level of cloaking.
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  #45  
Old May 6th, 2003, 09:32 AM
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Default Re: Fight Dirty?

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Ruatha:
Now you can move them back through a wormhole after theyve been used and pick them up again with a drone launch ship and reuse them.
Drones can't be recovered once they are launched.
Thanx, thought that it could but have never needed to, guess I'd better read the FAQ!

Any sensor or stealth penetrating shyper optics/receptors penetrates the cloak of stealth armor.
To hide from the lower levels of sensors you need cloak technology.
But as long as he has no kind of sensors/receptros you're safe from discovery.

[ May 06, 2003, 08:39: Message edited by: Ruatha ]
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  #46  
Old May 6th, 2003, 10:44 AM

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Default Re: Fight Dirty?

as mines are cloaked at level 5, does someone tried to modify the sensors values to check if they could be detected theorically? I'm unsure though that a MOD enabling that would be a good thing.
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  #47  
Old May 6th, 2003, 10:48 AM
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Default Re: Fight Dirty?

Quote:
Originally posted by Pocus:
as mines are cloaked at level 5, does someone tried to modify the sensors values to check if they could be detected theorically? I'm unsure though that a MOD enabling that would be a good thing.
What I did is to reduce the gravitic cloak level of small (=3) and medium (=4) mines. That gives you a reason to use large mines, which is pretty much useless in the unmodded game. And it gives you a reson to research gravitic sensors too and not only the hyperoptics.
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  #48  
Old May 6th, 2003, 11:40 AM

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Default Re: Fight Dirty?

nice idea about the large mines. You maintain which mod Q ?
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  #49  
Old May 6th, 2003, 12:51 PM
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Default Re: Fight Dirty?

Something no-one has mentioned in this thread so far...

while sending in cloaked ships are a great idea, you'll have to watch out for mines. Even cloaked you will still be vulnerable. I'd recommend capturing a few enemy ships using intel and using them as minesweepers before sneding any cloaked ships into his territory.

Then slip a few planetary assault ships (plague/ troops/ napalm/ your choice) past his frontline to wreak havoc in his core systems. Being a newb he'll probably panic and divert ships from his WP defence to to counter the threat, then you can hit the warp point with a stack of AS frigates. Have a defence fleet and/or unit launchers waiting to secure the newly-exposed system(s).

Also, when the AS fleet captures loads of big ships, you'll have to be careful that their maintenence doesn't cripple you. Have a spaceyard ship handy to scrap any that you can't afford to keep. Make use of the resource theft intel project if you have it, too, that will help.
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  #50  
Old May 6th, 2003, 03:53 PM

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Default Re: Fight Dirty?

Quote:
Originally posted by dogscoff:
Something no-one has mentioned in this thread so far...

while sending in cloaked ships are a great idea, you'll have to watch out for mines. Even cloaked you will still be vulnerable. I'd recommend capturing a few enemy ships using intel and using them as minesweepers before sneding any cloaked ships into his territory.

Then slip a few planetary assault ships (plague/ troops/ napalm/ your choice) past his frontline to wreak havoc in his core systems. Being a newb he'll probably panic and divert ships from his WP defence to to counter the threat, then you can hit the warp point with a stack of AS frigates. Have a defence fleet and/or unit launchers waiting to secure the newly-exposed system(s).

Also, when the AS fleet captures loads of big ships, you'll have to be careful that their maintenence doesn't cripple you. Have a spaceyard ship handy to scrap any that you can't afford to keep. Make use of the resource theft intel project if you have it, too, that will help.
The mines worry me. This brings me to my next question. I just captured a battlecruise I expected to be armed. It was a mine layer. How do I stop mines? Will simply building mine sweeping ships suffice? Or will I have to move to the sector, then activate the mine sweepers? Should they be in a seperate fleet? Can mine sweepers be used while under cloak? (I.E. Can I quietly defuse his minefield right under his fleet's nose?)

he's camping the minefield, which is what worries me. Is it the minefields that destroy the captured ships before I can run with them?
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