.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #491  
Old March 21st, 2004, 06:25 PM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

I have decided to take the plunge and try and get into a Adamant Game to not only have fun but see what the mod is all about. However, I really only want to play a technological ("standard") race - organics and magiks are not for me (at the moment at least). Is there such an opening in the adamant game at the moment?

thanks,

Alarik
Reply With Quote
  #492  
Old March 21st, 2004, 06:53 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

The only open slots are both the Ticon Consortium, in Adamant 011 (which Ragnarok-X is going to take) and in Adamant 010. The empires are both Organic races. It is, of course, entirely possible for you to create a new game. Once Geo gets 0.13.33 set up on PBW, the mod on PBW should remain constant, unless critical, game breaking bugs are found.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #493  
Old March 21st, 2004, 08:47 PM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Well, I'll just bide my time until another game starts up. Haven't yet downloaded or played the mod at all, so I would want to get much more familiar with it before starting a game. And I'm pretty maxed out on running games at the moment..

thanks though. If an technological race opens up, I'll jump in...

Alarik

Quote:
Originally posted by Imperator Fyron:
The only open slots are both the Ticon Consortium, in Adamant 011 (which Ragnarok-X is going to take) and in Adamant 010. The empires are both Organic races. It is, of course, entirely possible for you to create a new game. Once Geo gets 0.13.33 set up on PBW, the mod on PBW should remain constant, unless critical, game breaking bugs are found.
Reply With Quote
  #494  
Old March 21st, 2004, 09:15 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Quote:
Originally posted by Imperator Fyron:
Why did you post this here, when you were saying this to me on MSN? I believe we worked this out.
I posted this I believe before we started chatting on MSN. If you like I can delete it.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #495  
Old March 22nd, 2004, 03:49 AM
Moonsword's Avatar

Moonsword Moonsword is offline
Private
 
Join Date: Dec 2003
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Moonsword is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

I'm looking at the single-player AI for the Adamant mod. I have a workable fix for the multiple-colony components, but I'm running into other problems.

I can see your problems, though. Is there anywhere that gives any sort of tutorial for working with the AI files? I'm not entirely sure about some of the stuff I'm looking at in this file specifically, though the other files are pretty understandable.

[ March 22, 2004, 01:52: Message edited by: Moonsword ]
Reply With Quote
  #496  
Old March 25th, 2004, 04:23 PM

BBegemott BBegemott is offline
Corporal
 
Join Date: Dec 2002
Location: Lithuania
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
BBegemott is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

How many remote sat miners per sector are effective in Adamant?
Reply With Quote
  #497  
Old March 25th, 2004, 06:56 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Quote:
Originally posted by BBegemott:
How many remote sat miners per sector are effective in Adamant?
As in all SE4, you can have 3 satellites, one mining each resource. You can not have more than one satellite mining any particular resource.

Moonsword, as I linked on SE.net:

http://www.astmod.com/BasicModdingTutorial_1.txt

[ March 25, 2004, 16:58: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #498  
Old March 25th, 2004, 11:22 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

What were the steps taken to avoid multiple additions of multiple-colony modules?
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #499  
Old March 26th, 2004, 04:05 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Eh?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #500  
Old March 26th, 2004, 04:12 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

I had to set the Majority Component amount to 0 and it only adds two now.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.