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March 22nd, 2004, 12:01 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Dominions II Bug Thread
Cosmetic buglet, maybe:
When worn by a character, the Skull Face helmet is listed in text on the character sheet equipment section as "full helmet" instead of "Skull Face". The stats are listed correctly (same as a full helmet anyway).
PvK
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March 22nd, 2004, 04:17 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
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Re: Dominions II Bug Thread
Quote:
Originally posted by PvK:
Cosmetic buglet, maybe:
When worn by a character, the Skull Face helmet is listed in text on the character sheet equipment section as "full helmet" instead of "Skull Face". The stats are listed correctly (same as a full helmet anyway).
PvK
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I've seen this for other helmets, as well. A Horror Helmet on my Nataraja this weekend showed up as "Full Helmet" in the equipment section.
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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March 22nd, 2004, 06:28 PM
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Private
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Join Date: Mar 2004
Location: SF Bay Area, CA
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Re: Dominions II Bug Thread
Quote:
Originally posted by Morag:
>> 1) The effects of the endless bag of wine don't stack (seems like it should)
AFAIK the effects should not stack if you put 2 bags of wine on one commander.
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I can certainly understand some items not stacking, but an endless bag of wine or cauldron should stack on the same commander.. After all, it's just an huge auto-refilling jug.
Quote:
>> 2) I have 5 commanders each with a endless bag of wine. Yet, the 'supplies' in the province they are in is reported as only 68, and my army is starving with a usage of only 127.
If you take of those endless bags of wine you will notice that supply usage is 127+125=252. Endless bags of wine, Cauldrons of broth and nature mages decrease supply usage. They don't increase province produced supplies. The same effect after all.
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Yeah, I noticed that later on in the game Oops.
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March 23rd, 2004, 05:52 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Dominions II Bug Thread
I am seeing a Hill Fortress in The Infinite Sea. This is just a scout report though, from an adjacent province? Is this a bug, or just something I don't understand yet?
IW, want me to send the file?
PvK
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March 23rd, 2004, 07:05 AM
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Re: Dominions II Bug Thread
In order to better keep track of this thread, I propse the following method of feedback given to the Developers on potential bugs.
Version: (Full or Demo) Patch Version
Operating System:
Bug: (Be as detailed as you can)
Please note that at least a portion of what may be reported as bugs are in fact not bugs but developed in that way so Illwinter will consider the 'bug' based on that merit. More often than not, most reported 'bugs' of this nature will be answered by others on the Forum to help the poster understand it's effects.
With a game this deep and filled with content there is alot to understand and even the most aware of player may not get it all.
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March 23rd, 2004, 09:48 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Dominions II Bug Thread
Quote:
Originally posted by PvK:
I am seeing a Hill Fortress in The Infinite Sea.
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My guess is that it comes from a random event. No need to send the file, I can probably find it anyway.
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March 23rd, 2004, 05:25 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Dominions II Bug Thread
Quote:
Originally posted by Tuna-Fish:
quote: Originally posted by archaeolept:
prophet without full blessing:
I just started an SP game as C'tis, w/ a F4 W9 S9 Oracle pretender. However, while my serpent dancers are fine, my prophet is w/out "twist of fate". He has the fire and water bonuses, but not the astral.
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Twist of fate is one use only, that is, after it succesfully shileds your unit from an attack, it is removed. Your units get it again every time the are blessed, your prophet doesn't. so my prophet should never regain twist of fate, even for the next battle?
but still, in my new MP game, my prophet didn't start w/ twist of fate. and my assassisns w/ shrouds of the battle saint also don't have it, even before ever being in battle.
they do have the +4 MR though.
Version 2.08 full game, Windows XP SP1
this time I'm playing Marignon. Last time it was c'tis.
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March 24th, 2004, 06:47 AM
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Corporal
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Join Date: Jan 2004
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Re: Dominions II Bug Thread
A tiny inconspicuous bug.
When pretenders are vanquished, the game assume they were male.
e.g. Venna the Virtue, Goddess Pretender of Pythium was vanquished.
The message reads "Venna the God of Pythium has been permenantly vanquished. At the end his dominion did not touch a single province and his lifeforce died with his dominion" (I can't recall if it said "Venna the God of Pythium" or "Venna the Goddess of Pythium". Although in game she was addressed as a Goddess)
-Gateway103
[ March 24, 2004, 06:10: Message edited by: Gateway103 ]
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March 27th, 2004, 01:14 AM
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Private
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Join Date: Mar 2004
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Re: Dominions II Bug Thread
Weird bug with Phoenix Pyre:
I was fighting against an enemy Inquisitor who had cast phoenix pyre on himself. He gets killed, reappears across the map with 9 HP and his spells active, and otherwise normal.
A couple seconds later, his fire shield goes out, and he shows up as just "Inquisitor" (no name), with -7 HP. He stays there the rest of the battle, does nothing and nothing affects him.
When the rest of his side gets killed off, my army just sits around for a while, then routes and leaves. The battle summary shows all enemy troops/commanders/etc dead, but I lost the battle.
This was v2.08, on Linux.
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March 28th, 2004, 02:40 AM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Dominions II Bug Thread
The magic carpet doesn't seem to have the advertised effect of carrying troops, it just grants strategic map flight to the carrier. Not much of a bargain.
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