|
|
|
|
|
May 26th, 2008, 12:16 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Mega Age II -Kingmaker(full) Race selection
When anything goes wrong with the map, we can all point our fingers at the same person-Dr. P!
j/k.
Your file should be a rgb file. It should not be a MAP File because that is not being posted for public viewing. The Map File contains the specific starting locations for 4 races, and they likely would not want that information known by every other player before the start of the game!
Additionally, I have coded the starting spot of all 61 nations, with 57 being random. And if the map file is posted, then the mystery of where your neighbors' capitals are will be removed and part of the thrill of exploration will be gone.
Dr. P has knowledge of the starting locations. I think fairness dictates that he not attack an enemy capital before turn 5.
While I also know where all the starting capitals are, i have never rushed anyone, as fast expansion is not my style. So my knowledge is irrelevant as my scouts will discover who my neighbors are long before i initiate any hostilities anyway. In any event i also agree not to attack any enemy capitals before turn 5.
And keep in mind that while Dr. P and I know where the starting capital locations are, we do not know who is where except for 4, LA Atlantis, La Marignon, EA Ryleh, and EA Oceania.
And as powerful as Niefel is, I am not sure they would want to rush a double or triple blessed mictlan blindly.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
May 26th, 2008, 12:54 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Mega Age II -Kingmaker(full) Race selection
Hi!
The patch should be available tomorrow, since you seem to have a holiday today.
Don't touch Yomi in the mod! I'm playing Yomi! Not much use for me to play a nation to find imbalances if I get a modded nation
|
May 26th, 2008, 12:57 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Mega Age II -Kingmaker(full) Race selection
Good news on the patch!
There is no mod for any nation KO. Just having some fun.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
May 26th, 2008, 01:55 PM
|
Captain
|
|
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
|
|
Re: Mega Age II -Kingmaker(full) Race selection
Xietor, at my computer the Kingmaker map image appears as an "Unix file" when I look at the properties. Gimp will open it and call it 'rgb image', so it is a proper image, just something amiss with some specs.
Could you please start a test game with the image that one loads from the first post's link, and confirm everything works (if you haven't done it already)? I'd do it myself but as you pointed out, we don't have access to the .map file.
|
May 26th, 2008, 02:11 PM
|
|
Sergeant
|
|
Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mega Age II -Kingmaker(full) Race selection
Here is what I get when I check the file with properties:
__________________
Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
|
May 26th, 2008, 02:44 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Mega Age II -Kingmaker(full) Race selection
Quote:
Xietor said:
A consensus of 2 between myself and QM is not bad! QM does this sort of thing for a living.
|
Actually, I agree with Dr. P, it's not really necessary. As I said though, if you're really set on doing something, I think slightly reducing the cost of pans to account for losing the maenad power seems most reasonable.
|
May 26th, 2008, 04:09 PM
|
Corporal
|
|
Join Date: Feb 2008
Location: CT, USA
Posts: 195
Thanks: 14
Thanked 3 Times in 2 Posts
|
|
Re: Mega Age II -Kingmaker(full) Race selection
Guys - I've got a problem....
My boss has decided to send me to Switzerland from June 8 - 18. I'm not going to have access to the game during that time.
I'm fairly far into another game which has 48 hour hosting, so organising a sub for that should be easy enough.
For this game however, it'll be just starting up AND has 24 hour hosting. A sub would be nice but I think that'd be a bit rough on the sub - basically run most of the early turns and then hand over.
The more I think about this, the more I think I'm going to have to pull out. I'm bummed, but I think it's the right thing to do, and I'm sure there's an alternate out there that will be delighted to take LA Ulm.
Xietor, thanks for the tips - I'll defitely take LA Ulm in another game and use them!
Sorry to do this everyone, and I'll certainly keep an eye on the game, and count me in for Mega III!
|
May 26th, 2008, 05:21 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Mega Age II -Kingmaker(full) Race selection
Quote:
James243 said:
Guys - I've got a problem....
My boss has decided to send me to Switzerland from June 8 - 18. I'm not going to have access to the game during that time.
I'm fairly far into another game which has 48 hour hosting, so organising a sub for that should be easy enough.
For this game however, it'll be just starting up AND has 24 hour hosting. A sub would be nice but I think that'd be a bit rough on the sub - basically run most of the early turns and then hand over.
The more I think about this, the more I think I'm going to have to pull out. I'm bummed, but I think it's the right thing to do, and I'm sure there's an alternate out there that will be delighted to take LA Ulm.
Xietor, thanks for the tips - I'll defitely take LA Ulm in another game and use them!
Sorry to do this everyone, and I'll certainly keep an eye on the game, and count me in for Mega III!
|
Hmm, I tell you what, I have avoided the mega game because I'm almost certain I'll eventually lose interest... I'd happily play the first part of the game for you and then hand it over, though I'd probably want a bit more than the first dozen turns.
|
May 26th, 2008, 06:22 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Mega Age II -Kingmaker(full) Race selection
Sigh.
QM i was trying to make Dr. P sweat! The thought of Minotaur warriors at 30 gold a piece dual wielding massive 1h axes in each hand with greatly enhanced attack, defense and movement descending on Niefelheim was enough to ruin his vacation!
And you had to go and spill the beans about slightly lowering the costs of pans(: That is not going to make anyone sweat.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
May 26th, 2008, 07:17 PM
|
First Lieutenant
|
|
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
|
|
Re: Mega Age II -Kingmaker(full) Race selection
On a similar note to James, and I know I've posted it before, but I will not have access between june 4th and june 10th, so I could also really use a sub for that time. If I can't get one I'll have to step out.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|