|
|
|
|
|
February 12th, 2005, 11:37 AM
|
Major
|
|
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: This game is dead
Alneyan,
Do you know if two people can play from different computers with the same CD key for PBEM? I sure would like to play an MP game with my son, especially since I moved out after my separation from his mother and do not live with him anymore.
Panther
|
February 12th, 2005, 12:13 PM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: This game is dead
I think playing on two different computers would trigger the cheat detection (playing several nations on the same computer would be fine, however).
If you want, I can set up a quick test game to see if it would work. Drop me a mail at alneyan[AT]fastmail[DOT]co.uk if you want, and I will send a game turn to the two of you.
|
February 12th, 2005, 01:47 PM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: This game is dead
If we start the slugfest i would like to chose Pythium if we do "normal" 50% magic site frequency , otherwise i would like to take marignon .
|
February 12th, 2005, 03:48 PM
|
Captain
|
|
Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: This game is dead
i would like to claim mictlan for next slugfest
|
February 12th, 2005, 05:07 PM
|
|
Sergeant
|
|
Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
Thanked 0 Times in 0 Posts
|
|
Another slugfest?
To Panther:
It is not possible to play from different computers with the same CD key for PBEM. The hosting PC detects that the turns comes from the same key. The only way is to "simulate" a multi play on a single computer. The hosting player has thus to "validate" every mailed turn (i.e. opening every one before hosting).
I would play Ulm in another slugfest, after keeping Mitclan I'd like something easy.
|
February 12th, 2005, 05:57 PM
|
Captain
|
|
Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Another slugfest?
I got an interesting idea. Panther doesn't like hoarding because if actually nobody attacks them they can become quite powerful with very little land.
I got some ideas for game settings that would fit both playstyles of hoarding and rushers.
Research: very hard
Magic sites: 75
World: Rich
Events: Rare (because random events are stupid)
Indies: 9
What do you guys think?
Also any mods anyone want in the game?
|
February 12th, 2005, 06:20 PM
|
|
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Re: Another slugfest?
I am partial to Zen's pretender mod 2.0.
I don't agree that random events are stupid. They help to mix things up a bit, and if there are few random events, then it changes the importance of certain scales.
|
February 12th, 2005, 07:39 PM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Another slugfest?
I could quickly mod out clams etc. if wished and do other small adjusting mod stuff .
If wished we could e.g. also change the effect of Order on Random Events by modding it to 20% reduction of event frequency per order pick . So once you have order 3 you can't get any events .
Problem is though that this makes a few nations like marignon , man , tien chi etc. with forced turmoil unplayable .
My suggestions :
Research vh
Magic sites : 50-75
World : Rich
Events : Normal
Indies : 6-9
Mod :
-0,3% growth/death per growth/deathscale (default = 0,2%)
-20% resources +/- per productivity/slothscale (default = 10%)
Optionally :
-3% income per productivity scale instead of 2%
-Higher Supplymultiplicator , x2-x5 , enabling bigger armies , then you can e.g. build 200 Militia and they don't instantly starve
-Resourcemultiplicator x2 , so you can build a bit more knights and similiar per turn , under good conditions ulm can then probably build 6-8 knights per castle/fortified city instead of 3-4 per turn if they have the money
-Hoard items/spells nerfing
-False horror to 20 Fatigue
-Wrathful skies to 5 Air and 5 airgems
|
February 12th, 2005, 07:54 PM
|
Corporal
|
|
Join Date: Sep 2004
Location: Arizona, USA
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Another slugfest?
Hi, if ya'll want to play with a friendly straw man I'd love to give it another go. It's hard to see, but I actually am getting better. So I can't tell who has been taken yet exactly. So could I claim the Giants? (Apologies to anyone who has already staked this race.)
|
February 15th, 2005, 10:19 AM
|
|
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Re: Another slugfest?
Should we start a fresh thread for the new slugfest?
I think this is who we have so far:
1. Jotunheim = Dragonfire11
2. Ulm = Beorne
3. Mictlan = Aku
4. Pythium = Boron
5. Machaka = Pashadawg
I see that Alneyan has started another game (Song of the Blade). That game has special rules (e.g., random nation assignment), but I suppose we could all jump over to that game. I'd also be open trying a MP on a very small map with just 5 players.
Pasha
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|