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  #4991  
Old January 3rd, 2007, 02:22 AM

Spectarofdeath Spectarofdeath is offline
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Default Re: Babylon 5 Mod

Be a great mod if it gets done.
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  #4992  
Old January 17th, 2007, 10:09 AM
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Default Re: Babylon 5 Mod

Quote:
Atrocities said:
Any plans on making a B5 mod for SE V? If So will it take years or decades?
Yes, we plan to make this mod for SE V. It should not take more than decades.
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  #4993  
Old January 17th, 2007, 03:31 PM
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Default Re: Babylon 5 Mod

That would be great, this is one of the few I played.
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  #4994  
Old April 3rd, 2008, 02:22 PM

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Default Re: Babylon 5 Mod

I've downloaded the final version, but I can't seem to do anything. I can't see jump gates (p0581.bmp not found) and the only engine has a size of 500 while my largest ship is 300. Should the download be ~30mb?
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  #4995  
Old April 3rd, 2008, 02:57 PM
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Default Re: Babylon 5 Mod

The Image Mod may be required.

Engines probably require mounts to fit on each hull.
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  #4996  
Old April 5th, 2008, 04:38 PM

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Default Re: Babylon 5 Mod

Ah, it was both of those. Thank you!

I've been away for too long.
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  #4997  
Old April 5th, 2008, 05:22 PM
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Default Re: Babylon 5 Mod

Is anyone interested in making a B5 mod for SEV, only datafiles, no models (since i dont know a clue about them for SEV) ?
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  #4998  
Old April 6th, 2008, 12:05 AM
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Default Re: Babylon 5 Mod

If you're making a mod you shouldn't worry about shipsets. People are gonna use what they like.

But I've seen people making some EA models, for SE5, so you're already set anyways.
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  #4999  
Old April 6th, 2008, 12:50 AM
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Default Re: Babylon 5 Mod

There are several SE5 B5 shipsets out there, and some more in the works:

http://home.spaceempires.net/shipyards-a-BlackSwan.html
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  #5000  
Old April 6th, 2008, 07:40 AM
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Default Re: Babylon 5 Mod

Yes, right after i posted i decided to check and yards and noticed a bunch of sets already out there.

So, i wont start on it all by myself, if anyone is interested, give me a shot via PM or post.
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