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  #501  
Old December 18th, 2002, 09:39 PM
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Default Re: *** Star Trek Mod Discussion ***

I just had to be sure that I got the 500th post!

That is all.
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  #502  
Old December 20th, 2002, 01:43 PM
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Default Re: *** Star Trek Mod Discussion ***

Just posting to let you know that I think your website is awsome! Great work on the starships. I really like it! Two thumbs up for you my man! Keep up the good work.
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  #503  
Old December 21st, 2002, 12:04 AM
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Default Re: *** Star Trek Mod Discussion ***

I updated the Treknology list since I neglected to do that during the Last update. There is about a dozen small changes - denoted by either UPDATED or NEW.

I was working on the mod at work, since I'm not that busy and what do I do? I forget the disk at work with the updated files. Ugh, I'll have to wait until Monday to get it. Nothing super important, but a minor glitch to my weekend plans.

***

I have decided to date the mod to 2379 in the Star Trek universe. This means that it just includes the events in Nemesis, which will figure into the backstory that will go with the mod and possible future scenario. In addition, I have also decided to ignore any technology displayed in Voyager "Endgame".

***

I have also decided on three races I will add to the mod in the future:
  • Breen (few organic techs)
  • Tholians (crystalline techs)
  • Species 8472 (organic techs)
I passed on the Gorn, but I would like to make them a very customized neutral. The Breen were picked because of their involvement in the Dominion War. I choose the Tholians because they were mentioned often as a significant empire in galatic affairs and Species 8472 since they're popular with the younger crowd.
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  #504  
Old December 21st, 2002, 09:50 AM

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Default Re: *** Star Trek Mod Discussion ***

Hey Captain, I've been away from a while and love what you have done with the website. Your Star Trek ships (even the "non-cannon" ones) are suberb! I just watched Nemisis and to be honest, I rather enjoyed it. I've been hearing a lot of critizism of it and was skeptical going into the movie to watch it, but I felt I spent my money better with this movie then I did with Last ST Movie. Granted, their where a few issues I sort of scratched my head at, but they were fairly minor. The whole movie actually felt more realistic to me then any of the other Generations movies. It didn't beat out my favorite "Wrath of Kahn", but it definitly was not a Star Trek V. For anyone hear that hasn't watched Nemis and are skeptical about going, I still recommend going to the theater and try to treat the movie as something shocking happening to the Enterprise and Federation (kinda like 9-11 in a way). For a short story, it was good in my opinion.

I'm glad to hear that you are not adding the Voyager "Endgame" tech Captain. Where I live, we couldn't get Voyager so I have no clue what the heck happened in the Last 3-4 seasons of the show but from what I have heard it was getting stupied (at least what people have told me).

I also like that you are adding the Breen and Tholians. I have no clue what you are going to do in making the Breen unique, we know so little about them. And even less about the Tholians, but they are both mentioned a lot and even the Tholians were mentioned in Nemisis.

Question though, are you considering implementing this "Theta Radiation" weapon we see in Nemisis? Its pretty deadly stuff, but a lot of these "Weapons of Mass destruction seem pretty deadly. Don't know if this weapon would have any unique qualities to it to be speacial compared to other systems.
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  #505  
Old December 21st, 2002, 09:57 AM

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Default Re: *** Star Trek Mod Discussion ***

Oh! One more thing to add Captain. Have you thought of having 2 ship classes for each race that are used early in the game? I remember you saying for example that the Feds would have the Excelcior Class ship early in the mod. I have no problem with that, but how about a "Light Hull" and "Heavy Hull" used early in the game for each rece, then later as your tech progresses, you get your standard ship hulls as you have listed on your website.

For example, you could have the "Miranda" class (i.e. Reliant) as the Feds "Light Hull" and the Excelcior as your "Heavy Hull" early in the game. The Romulans, Klingons and other races could also have "Early Hulls" (23rd Century) for the early game too. If I recal, during the Dominion War, many Miranda's where used in the conflict.
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I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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  #506  
Old December 21st, 2002, 03:27 PM
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Default Re: *** Star Trek Mod Discussion ***

In the future, I might add more ships of older types (i.e., Miranda, etc) to create that feeling of progression between eras, but for now I'm sticking with the TNG timeline and the ships of that era.

The radiation in Nemesis was Thaeleron, not theta. I'm considering if I should add it as some sort of planet weapon.

I really liked Nemesis too and I feel a lot of the criticism from many Trek fans re: plot holes and such were umm, stupid, because if they listened to the movie, they would realize more than half their holes were not.
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  #507  
Old December 21st, 2002, 04:16 PM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
well umm stupid
Are you mocking me?

On my planet, I would over look such an insult, and not phase shift you into another demention. But we aren't on my planet, are we?

[ December 21, 2002, 14:18: Message edited by: Atrocities ]
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  #508  
Old December 21st, 2002, 05:26 PM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Atrocities:
quote:
well umm stupid
Are you mocking me?

On my planet, I would over look such an insult, and not phase shift you into another demention. But we aren't on my planet, are we?

No, I'm not mocking you, just those at the TrekBBS. There are a lot of criticisms of the plot that can easily be explained if they ACTUALLY listened to the dialogue!
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  #509  
Old December 21st, 2002, 07:41 PM
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Default Re: *** Star Trek Mod Discussion ***

God I haven't posted at TrekBBS in eons. I don't even think I am still registered there. I had to re-register a couple of times.

I think we might know some of the same people then Kwok. LOL, small world.
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  #510  
Old December 21st, 2002, 07:44 PM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Atrocities:
God I haven't posted at TrekBBS in eons. I don't even think I am still registered there. I had to re-register a couple of times.

I think we might know some of the same people then Kwok. LOL, small world.
I have never posted there and I don't know anyone there either, I just kind of lurk from time to time to get a general consensus on different things re: Trek.
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