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  #501  
Old March 26th, 2004, 04:29 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Perhaps increase the module size so that it is only possible to add one to the hull - or just call for 1 of the 3 colonization types...?
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  #502  
Old March 26th, 2004, 05:13 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Most (all?) colony ship designs I have seen (designed for normal colony ships) just call for one colony ability... there are always 3 different designs, one for each colony type.
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  #503  
Old March 26th, 2004, 05:47 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

This is why there will be no drones in Adamant any longer.
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  #504  
Old March 27th, 2004, 07:33 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

did you posted your statement before or after the post of PvK ?!
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  #505  
Old April 6th, 2004, 03:47 PM

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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

I think someone needs to start a new Adamant game using the latest mod so I can play a physical race with it...



thanks,

Alarik
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  #506  
Old April 6th, 2004, 06:01 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Any luck with new AI's?
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  #507  
Old April 6th, 2004, 06:05 PM

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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Oooh! Do you mean the latest Version has AI functionality? You probably told me that and I missed it. So...if I run a solitaire game, then the AIs might be active, "intelligent," and perhaps kick my butt? I'll check it out....

thanks,

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Any luck with new AI's?
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  #508  
Old April 6th, 2004, 06:42 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

The latest Version should have some functional AIs once it is released... But the latest released Version has no AI.

You can always host a game. The mod is on PBW, so it can be run like any other mod.
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  #509  
Old April 6th, 2004, 07:40 PM

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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Thanks for the clarification. I'll wait for the new Version with AIs...if I was familiar with the mod, I'd consider hosting a game, but since I haven't ever even played a game with it, I think hosting a game would be a bad idea...

thanks,

Alarik

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Originally posted by Imperator Fyron:
The latest Version should have some functional AIs once it is released... But the latest released Version has no AI.

You can always host a game. The mod is on PBW, so it can be run like any other mod.
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  #510  
Old April 6th, 2004, 07:44 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

There are a few of us working on the AI now. I am working on the TICON / Organic race as I type this.

Hopefully it will serve as a good blue print for other Organic AI's.
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