|
|
|
|
|
March 28th, 2004, 04:51 AM
|
|
Private
|
|
Join Date: Mar 2004
Location: SF Bay Area, CA
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
Global Dispel/replace bug? (in 2.08)
I did a search, but didn't come up with anything. Hopefully it wasn't just my poor searching skills.
Anyhow:
Enemy had a mother oak going. I dispelled it. On the following turn, I had the same mage who dispelled mother oak cast strands of arcane power. Instead of taking the empty slot, it dispelled one of my existing globals.
Manual doesn't give any indication that one nation can only have 4 out of 5 globals or anything along those lines, so I'm guessing it's a bug.
I have the game folder saved away in case it's needed for debugging.
|
March 28th, 2004, 04:41 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
I just had a strange thing happen...
(2.08, playing with a few mods, mostly the shield mod, one of the balance mods, and PDF's increased precision mod, with Zen's map of Europe)
I had an Ice Devil (Gaap) fully decked in various items, including a 2-handed weapon (Wraith Sword), lose an arm. I was surprised that he kept his 2H weapon, but that's not the biggest surprise. Next turn he's back in my dominion, where Gift of Health heals him... and he loses 3 items (Horror Helmet, Shroud of the Battle Saint and Boots of Flying), though he keeps the Sword...
(he did keep his two misc. items, though)
My guess is that him keeping the weapon was the first bug, and the lost items are a secondary effect, but I'm not sure of course.
|
March 28th, 2004, 09:15 PM
|
|
Brigadier General
|
|
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
|
|
Re: Dominions II Bug Thread
Quote:
Originally posted by Nephelim:
I had the same mage who dispelled mother oak cast strands of arcane power. Instead of taking the empty slot, it dispelled one of my existing globals.
|
There can only be one global of each type active at any time. So if you had another 'Strands' active he would have dispelled it.
|
March 28th, 2004, 11:03 PM
|
|
Private
|
|
Join Date: Mar 2004
Location: SF Bay Area, CA
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
Quote:
Originally posted by Johan K:
quote: Originally posted by Nephelim:
I had the same mage who dispelled mother oak cast strands of arcane power. Instead of taking the empty slot, it dispelled one of my existing globals.
|
There can only be one global of each type active at any time. So if you had another 'Strands' active he would have dispelled it. There were no other strands active.. it pushed a maelstrom out.
|
March 28th, 2004, 11:19 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Dominions II Bug Thread
I expect this has been mentioned before, but I just had this happen.
I was beseiging an independant-held fortress (Poke in the eye map), when Vanheim attacked me with magic birds, and killed my units there. The message says they defeated my troops, but I still have my fortress.
Of course it's not my fortress, so the message is wrong.
PvK
|
March 29th, 2004, 01:33 AM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Dominions II Bug Thread
Quote:
There can only be one global of each type active at any time. So if you had another 'Strands' active he would have dispelled it.
|
I believe it works like this when you cast a global enchantment.
1) If there are 0-4 globals, a free slot is taken.
2) If there are 5 globals, something else happens.
3) If there are 5 globals, rule #1 does not hold true ever again. This is the bug mentioned by Nephelim
|
March 29th, 2004, 05:50 PM
|
|
Private
|
|
Join Date: Mar 2004
Location: SF Bay Area, CA
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
Quote:
Originally posted by mivayan:
quote: There can only be one global of each type active at any time. So if you had another 'Strands' active he would have dispelled it.
|
I believe it works like this when you cast a global enchantment.
1) If there are 0-4 globals, a free slot is taken.
2) If there are 5 globals, something else happens.
3) If there are 5 globals, rule #1 does not hold true ever again. This is the bug mentioned by Nephelim Oddly enough, later in the same game (still in progress), there were 5 globals. The same mage dispelled a 'Dark Skies' put up by pythium, and the next turn cast 'Arcane Nexus', and it took the free slot... So it's not easily reproduced.
|
March 30th, 2004, 02:55 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Dominions II Bug Thread
Probably been reported before, but Ritual of Rebirth doesn't work. Is that going to be fixed in the next patch?
Edi
|
April 3rd, 2004, 08:45 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominions II Bug Thread
From what the experts tell me, this is a bug.
Turn 2 - a province is displayed as having a positive (1) friendly dominion. When the immortal pretender arrives for battle - it's somehow downgraded to neutral, pretender loses, 5 turns spent doing nothing but calling god collect.
From what I understand - the dominion should not have decreased until after the next combat phase was over. (Especially given a neutral province, no one preaching there, etc.)
-----
Not a bug per se, but imo a flaw : pressing 'e' shouldn't cause the game to automatically advance into the next turn on a quickhosted game.
Right now, a typo can cause a turn to be lost, possibly without any orders given. You go into a multiplayer game where it's waiting on you as the Last player to go, hit 'e' instead of 'r' or 'd', and it immediately goes to the next turn.
Sure, it probably doesn't happen often - but I'm sure I'm not the only person to lose a turn like this. "Are you sure you want to end your turn?" wouldn't be such a bad thing.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
April 4th, 2004, 03:17 AM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Dominions II Bug Thread
I ordered one of my mages (a mercenary, by the way) to cast Astral Projection at an enemy province, and while the log showed the spell having been cast, he was killed in a battle the same turn and I didn't get the scrying effect...
edit... well, I tried again with a different mage (the Cardinal Carmont, no less) and his astral cord was severed and he was feebleminded... but the projection worked and I can see the enemy province! (But I'm getting the feebleminded message every turn now...)
[ April 04, 2004, 01:47: Message edited by: Ed Kolis ]
__________________
The Ed draws near! What dost thou deaux?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|