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September 8th, 2004, 05:35 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: New & raw web based Dominion II game server
I believe Jabber notification works for games that have been restarted since now... sorry for the noise I have been making for some of you
Also, I believe I have now fixed the "game-restarted-mean-everyones-turns-are-lost"
In other words, the only disadvantage with restarting games should now be that the hosting interval is restarted, so the next (forced) turn generation will be postponed. Oh yeah, and anybody connected will probably find that their client is crashed
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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September 8th, 2004, 05:51 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: New & raw web based Dominion II game server
Quote:
Cohen said:
It starts the countdown and after nagots, and stops.
And I've to restart it ...
Esben can you start it for me please?
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The karan_dry map apparantly isn't on my system, and I couldn't find the map anywhere with a quick search. Either select another map, or upload the a correct Version of karan_dry:
Make a zip file, containiing
karan_dry.map
karan_dry.tga
The tga file MUST be named the same as the map file.
Look at the bright side --- now nearly everything that could go wrong has gone wrong :-(
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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September 13th, 2004, 02:46 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: New & raw web based Dominion II game server
Several of us playing on my Pandemonium2 are having increasing difficulty connecting to this game, while not other games on mosehansen. Would restarting the game be likely to have any positive effect on this?
Also, we have one player who has the habit of staying connected for 24+ hr stretches. Could this be a contributing factor?
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September 13th, 2004, 07:58 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New & raw web based Dominion II game server
I anticipate that could contribute, definately. Each process tends to only have a certain number of sockets open / available, depending both on the host machine's settings and the code implementation. Someone keeping a socket (or stream) tied up continuously is not a good or smart thing.
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Wormwood and wine, and the bitter taste of ashes.
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September 14th, 2004, 04:44 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: New & raw web based Dominion II game server
Quote:
Thufir said:
Several of us playing on my Pandemonium2 are having increasing difficulty connecting to this game, while not other games on mosehansen. Would restarting the game be likely to have any positive effect on this?
Also, we have one player who has the habit of staying connected for 24+ hr stretches. Could this be a contributing factor?
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Some people report a positive effect when restarting, so you could definitely try if you want. The disadvantage of restarting is low in any case, the only thing that should happen is that the tine to next host is reset, so that the next hosting will be delayed.
As to the other, the server wouldn't care of you opened and used a 1000 sockets simultaneously for 24h... linux is doing a bloody amazing job in this area. The dominions2 program could have, but as it is closed source I'm in no position to tell.
If you want, you could alert Johan to the problem. He has earlier expressed interest in fixing this, but he was unable to reproduce it. You could ask if a running exec exhibiting the problem could help the diagnosis.
Hope it helps :-/
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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September 14th, 2004, 05:55 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: New & raw web based Dominion II game server
I have squashed a bug that could cause Dominions to hang when using the network. So hopefully it will work more reliably after the upcoming patch.
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September 14th, 2004, 06:47 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: New & raw web based Dominion II game server
Quote:
Johan K said:
I have squashed a bug that could cause Dominions to hang when using the network. So hopefully it will work more reliably after the upcoming patch.
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The player who was continuously connected stopped doing that promptly, when I asked him to. Since then, several players have reported their connectivity problems going away. Could be coincidence though - hard to say.
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September 15th, 2004, 05:15 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: New & raw web based Dominion II game server
Quote:
Johan K said:
I have squashed a bug that could cause Dominions to hang when using the network. So hopefully it will work more reliably after the upcoming patch.
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That would be beyond cool! That bug is 50% of the complaints about the server. Kudos...
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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September 16th, 2004, 04:06 PM
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Major
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Join Date: Jul 2004
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Re: New & raw web based Dominion II game server
Esben - Are you going to upgrade your server to 2.14?
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September 16th, 2004, 05:21 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
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Re: New & raw web based Dominion II game server
Done. Except that now the server requires libsdl. Oh well, I'm installing now.... emerge -av libsdl, wait, done. Gotta love linux
I'll see when I can code up something to support mods and the new switches. Tonight, I'm too tired.
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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