|
|
|
 |
|

September 14th, 2003, 11:20 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Okay, I installed patch for 1.2.1. It still says it's Version 1.2.0 in the start up screen though (?).
How many racial points are we going with? Once I get answers to these two questions I'll upload my race.
cheers all,
jimbob
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
|

September 14th, 2003, 11:25 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Oh! I checked PBW and I see that farstryder is playing the Ferengi already
Well, I'm a little embarassed, I thought I was playing. Well excuse my excessive Posts about nothing then
[Exits quickly  ]
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
|

September 15th, 2003, 05:12 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Damn I wasn't fast enough to set the player limit to 11. Any players that drop, you will get first dibs on their spot if your interested.
[ September 15, 2003, 04:17: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

September 15th, 2003, 06:34 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: STM "Final v1.7.5" Discussion
If you want more players in the game, just make a request in the Admin Requests forum on PBW to get the number of slots increased.
|

September 15th, 2003, 06:51 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
I will do that if JimBob still wants to play. Who do you want to play, there are many races left.
I would recommend the UCP. You get the Federation Technology and simular ships.
[ September 15, 2003, 05:52: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

September 15th, 2003, 04:58 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Okay, I'll have a quick root around the races and see what's there. Thanks for being willing to open up an extra spot!
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
|

September 15th, 2003, 06:41 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
I have posted the request to add one more slot to the Star Trek Mod game in the PBW Admin Request forum. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

September 15th, 2003, 07:49 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by mottlee:
quote: Originally posted by Imperator Fyron:
AT set the Automatic Colonization Population in Settings.txt to 1, so all planets get 1 M extra pop, regardless of what the ship is carrying.
|
OK I see, this can lead to building up pop this way granted will take time to do so but 1M extra Well when your HW has 12 billion on it, 1 M people on a new planet is fairly insignificant. 
|

September 15th, 2003, 08:15 PM
|
 |
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by mottlee:
quote: Originally posted by Imperator Fyron:
AT set the Automatic Colonization Population in Settings.txt to 1, so all planets get 1 M extra pop, regardless of what the ship is carrying.
|
OK I see, this can lead to building up pop this way granted will take time to do so but 1M extra Well when your HW has 12 billion on it, 1 M people on a new planet is fairly insignificant. you keep doing it over and over and moving it like a transport and is no longer 1M
__________________
Kill em all let God sort em out
|

September 15th, 2003, 08:50 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Umm... huh? You only get 1 M free pop on a new planet... you can not load up 1 M pop, so you can't just go abandoning it to get free pop. Please clarify.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|