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  #511  
Old April 4th, 2004, 06:17 PM

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Default Re: Dominions II Bug Thread

Might as well also post this here...

Machaka Spiders (at least Spider Knights) have nastier poison when they are mounted than when their rider has been killed (I think so, it could be the other way around).
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  #512  
Old April 4th, 2004, 06:19 PM
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Default Re: Dominions II Bug Thread

It's probably already been reported, but my water-9 Nereid got only masculine titles in my R'lyeh game.
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  #513  
Old April 5th, 2004, 02:01 AM
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Default Re: Dominions II Bug Thread

Telling a commander to transfer an item will clear his orders. Very annoying if you want a researcher to cast a ritual spell, so you tell him to cast, then remember to move all his research enhancing items to other researchers!
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  #514  
Old April 5th, 2004, 05:27 PM

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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Ed Kolis:
Telling a commander to transfer an item will clear his orders. Very annoying if you want a researcher to cast a ritual spell, so you tell him to cast, then remember to move all his research enhancing items to other researchers!
I think one of the reasons that this is the way it is because there are magic level boosting as well as forge cost reduction items around.

Would you not want the system to reset the forger/casters' order when you transfer away such items after giving a forge/cast order? As oppose to keep the order, which would be wasted (insufficient levels, or cost too much than you have), or actually worked which would be a bug.

Therefore, I think for programming simplicity sake, IW opt'd for reset of orders every time an item is transferred, rather than distinguish which items were transferred, nor detect if there are actually needs to reset order.

Pure speculation of course

-Gateway103
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  #515  
Old April 7th, 2004, 02:54 PM

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Default Re: Dominions II Bug Thread

Pretender 'Great Warlock' for Abysia and C'tis vanished in patch 2.11
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  #516  
Old April 7th, 2004, 03:48 PM
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Default Re: Dominions II Bug Thread

------ 2.11 ------

Bugs reported on this thread hereafter should be 2.11 only (this post is mostly for my convenience).
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  #517  
Old April 7th, 2004, 11:50 PM

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Default Re: Dominions II Bug Thread

The bug letting you recruit when under siege STILL exists.
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  #518  
Old April 8th, 2004, 10:38 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by splooger:
The bug letting you recruit when under siege STILL exists.
But you get no units, only a recruitment queue.
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  #519  
Old April 8th, 2004, 02:19 PM

AhhhFresh AhhhFresh is offline
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Default Re: Dominions II Bug Thread

The spell Blink still doens't work in 2.11

Or at least the AI refuses to cast it when scripted to... the artifact shoes that blink you around the battlefield works.

I know, I know, I'm the only person who even remotely cares about it. But it would be nice if it got fixed sometime.

Love the new patch though. Kudos all around.
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  #520  
Old April 8th, 2004, 06:27 PM
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Default Re: Dominions II Bug Thread

Not so much a bug as something I find slightly annoying.

Numbers seldom add up in a unit's stats.

By this I mean:

Base HP: 90
Dominion Bonus: +180
Never Healing Wound: -18
Current HP: 218

This was at the very start of a battle. No damage had been taken.

There are other examples with less variable stats.

Attack Skill, Precision, Defence, etc...

It's my niggling curiosity more than anything else... Where did those other 34HP go? Where did that Last +2 attack come from, etc...

And, in case I haven't said this in every post so far.. I love the hell out of this game. It has sucked every bit of my attention from other games, and quite often from food and water... You bastards
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