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July 25th, 2012, 06:46 AM
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First Lieutenant
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Join Date: Jan 2012
Posts: 744
Thanks: 5
Thanked 14 Times in 10 Posts
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Maybe. Maybe not (but he probably did). 300 years from now when Bogarus his rid the world of all undead, they will sing songs about the march of that army.
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July 26th, 2012, 10:43 AM
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First Lieutenant
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Join Date: Jan 2012
Posts: 744
Thanks: 5
Thanked 14 Times in 10 Posts
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Actually I think those mages have a booster to take them to D2 but I have enough I believe to get a D1 to undead mastery. It wasn't my original intent though. i was hoping to break into smaller battle groups, but you know what happens to plans in war.
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July 26th, 2012, 03:12 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Quote:
Originally Posted by mattyburn7
Actually I think those mages have a booster to take them to D2 but I have enough I believe to get a D1 to undead mastery. It wasn't my original intent though. i was hoping to break into smaller battle groups, but you know what happens to plans in war.
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It looked all natural through the collective power of your crazy-big communion. The scary thing is that even when your mages die, they arise as magic casting zombies with the same magical ability because of that nifty Ankh.
This should be an interesting turn for both of us
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July 26th, 2012, 03:19 PM
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First Lieutenant
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Join Date: Jan 2012
Posts: 744
Thanks: 5
Thanked 14 Times in 10 Posts
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Yea. I'm happy for the Ankh. I love having smart dead mages.
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July 26th, 2012, 04:16 PM
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Sergeant
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Join Date: Feb 2012
Posts: 317
Thanks: 6
Thanked 4 Times in 4 Posts
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Quote:
even when your mages die, they arise as magic casting zombies with the same magical ability because of that nifty Ankh.
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Seriously? AFAIK, Ankh was nerfed - now they lose all magic on resurrection. Am I wrong?
__________________
It is pitch black. You are likely to be eaten by a grue.
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July 26th, 2012, 05:34 PM
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First Lieutenant
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Join Date: Jan 2012
Posts: 744
Thanks: 5
Thanked 14 Times in 10 Posts
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Nope. My guys are all keeping their magic. I probably have 15 mages that got killed and kept it.
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July 26th, 2012, 05:41 PM
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Sergeant
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Join Date: Feb 2012
Posts: 317
Thanks: 6
Thanked 4 Times in 4 Posts
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Quote:
(11:28:02 PM) Trumanator: it used to be like that shard
(11:28:12 PM) Trumanator: then they retooled it to be just lose all holy paths
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From IRC. %)
__________________
It is pitch black. You are likely to be eaten by a grue.
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July 26th, 2012, 08:00 PM
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First Lieutenant
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Join Date: Jan 2012
Posts: 744
Thanks: 5
Thanked 14 Times in 10 Posts
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Lucky Me. Not that it really matters anyway in the long run, but that helped a lot of mages. Damn nice artifact.
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July 29th, 2012, 07:52 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
guys, i keep sending in my 2h, but it says wrong turn #. so if i stale, it isn't cus i wasn't trying(not that it matters, i got this game in the bag)
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July 29th, 2012, 02:51 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
There's a fair amount of file manipulation that takes place in D3, which makes it easy to get messed up along the chain.
Perhaps you should request a turn resend from the server and retake your turn and see if that clears things up?
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