|
|
|
|
|
September 16th, 2004, 05:40 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New & raw web based Dominion II game server
Quote:
Esben Mose Hansen said:
Done. Except that now the server requires libsdl. Oh well, I'm installing now.... emerge -av libsdl, wait, done. Gotta love linux
I'll see when I can code up something to support mods and the new switches. Tonight, I'm too tired.
|
Forgive my opaqueness, but just to be sure, this means all current mosehansen games are now being run under 2.14, correct?
|
September 16th, 2004, 06:27 PM
|
Corporal
|
|
Join Date: Mar 2004
Location: Eastern US Seaboard
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New & raw web based Dominion II game server
And if so, should we update our game before connecting for a new turn?
__________________
"He clasps the crag with crooked hands;
Close to the sun in lonely lands,
Ringed with the azure world, he stands" - Alfred, Lord Tennyson
|
September 17th, 2004, 10:41 AM
|
|
Re: New & raw web based Dominion II game server
Esben,
I hate to post anything remotely critical about an excellent public service that you've provided out of pure generosity. But the fact is that it is a public service, so...
Next time, would you consider making an announcement about Version updates before you implement them, and give people some time to read the announcement and prepare for the changes? Although at the moment I'm an obsessed DomII addict who checks these forums and mosehansen several times a day, I'm dimly aware that there are some who don't. Given that this patch makes gameplay changes (e.g. gem-creating items) and will inevitably cause compatibility worries (thus the multiple Posts on these forums worrying about whether turns will fail), I think it would have been really helpful to give people a couple of days notice before it happened.
Thanks once again for the server and the service.
Mark
|
September 17th, 2004, 10:44 AM
|
|
Re: New & raw web based Dominion II game server
Quote:
Schmoe said:
And if so, should we update our game before connecting for a new turn?
|
Schmoe; my understanding is that Versions 2.12, 2.13 and 2.14 are compatible and turns sumbitted in the "wrong" Version will still work correctly. The only issue is that battle replays may not display correctly (though the final result in the message screen will still be right). Hope that makes sense.
Mark
|
September 17th, 2004, 11:02 AM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: New & raw web based Dominion II game server
Quote:
Next time, would you consider making an announcement about Version updates before you implement them, and give people some time to read the announcement and prepare for the changes? Although at the moment I'm an obsessed DomII addict who checks these forums and mosehansen several times a day, I'm dimly aware that there are some who don't. Given that this patch makes gameplay changes (e.g. gem-creating items) and will inevitably cause compatibility worries (thus the multiple Posts on these forums worrying about whether turns will fail), I think it would have been really helpful to give people a couple of days notice before it happened.
|
I think its a good rule: patch out -> upgrade.
Many people wouldn't see an announcement. A new patch is a more common information.
|
September 17th, 2004, 11:25 AM
|
|
First Lieutenant
|
|
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New & raw web based Dominion II game server
Seems to me that all my double-stacked fetishes and clams and what not are still working under 2.14, so I dont think there is much need to panic.
|
September 17th, 2004, 12:01 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New & raw web based Dominion II game server
Quote:
calmon said:
Quote:
Next time, would you consider making an announcement about Version updates before you implement them, and give people some time to read the announcement and prepare for the changes?
|
I think its a good rule: patch out -> upgrade.
|
Really? Look at the fact that so many people and games _didn't_ upgrade to 2.13, because of potential problems that turned out to be potentially game-destroying bugs.
Not to mention that if someone was playing and not bothering to look here, they'd have no idea that a new patch was out. And since there's no way to tell what Version the host is running....
I definately agree that there should in general be some announcement and notification about upgrades.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
September 17th, 2004, 12:07 PM
|
|
Captain
|
|
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New & raw web based Dominion II game server
It says on the "Welcome Page" what Version the server is running (it's 2.14 today... )
|
September 17th, 2004, 12:12 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New & raw web based Dominion II game server
Quote:
Soapyfrog said:
Seems to me that all my double-stacked fetishes and clams and what not are still working under 2.14, so I dont think there is much need to panic.
|
Actually, I'm starting to wonder if our turns really ran under 2.14. I saw the infamous bogus battle report when I looked at my most recently run turn via 2.14, and the battle report was fine when I viewed under 2.12?
This turn was in the game Live and Learn, and was definitely hosted after Esben posted his upgrade notice.
|
September 17th, 2004, 12:15 PM
|
|
Re: New & raw web based Dominion II game server
Calmon: The trouble is, that isn't (and can't realistically be) the rule. See for example what happened - or didn't happen - around the 2.13 patch. What actually happens is that a patch comes out and we wait for Esben to announce when he's going to upgrade. In this case, he announced that he already had upgraded, and I think that was just a bit too fast for some people.
I didn't have any clam hoards to worry about, and was already aware that that 2.12,2.13 and 2.14 turn files were compatible. But that's clearly not been the case for all players here, and I think it would have been best if they had had a chance to have their questions answered before the upgrade happened.
It's not a big deal, certainly not a disaster. But it could have been done slightly better IMO.
Mark
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|