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  #511  
Old September 5th, 2003, 02:42 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

PTF if practical, can you humor me and try the EVENTS test for the Homeworld one more time, with opposite play style and one Home World, basically as below.

Quote:
Originally posted by PsychoTechFreak:
With multiple HW starts yes, but there was always one planet (master) never affected by high/catastrophic events. I checked this with a modded event.txt, just the 4 severities with a text popup for the severity which has taken place. Some thousand turns later, almost everything but the master HP has blown up.
In other words can you try this in Simultaneous mode one HW.

Then a test in standard move with one HW.

This is only to test that some players have seen HW events and other have NEVER seen any, yet the default Events, settings and facilities file is the same with all players (use of Default files is assumed)

GLV and I always play Simultaneous mode and do not recall ever seeing any Human Player HW event that’s a lot of hours of play, with no recall of an HW event, how about anybody else?

[ September 05, 2003, 16:23: Message edited by: JLS ]
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  #512  
Old September 5th, 2003, 03:58 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent



Oleg and GLV, have you received the Template for AIC Events v4.00, that I Emailed you the other day?

Not with respect to a test, just your thoughts, I need to move forward with this

[ September 05, 2003, 15:13: Message edited by: JLS ]
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #513  
Old September 5th, 2003, 04:37 PM
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Default Re: AI Campaign => For a Challenging AI opponent

No, I did not
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  #514  
Old September 5th, 2003, 04:39 PM
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Default Re: AI Campaign => For a Challenging AI opponent

But I tried the one you posted in "max.severity" topic. I think it is the same, right ?

So far I had ~100 turns game. Events chance low, max.severity high and so far nothing happend to me
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  #515  
Old September 5th, 2003, 04:42 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
But I tried the one you posted in "max.severity" topic. I think it is the same, right ?

So far I had ~100 turns game. Events chance low, max.severity high and so far nothing happend to me
I never corrected your released file 1062224182.txt in that thread.

Anyway the new AIC v4.b1 Events.txt file; reordered and with a few more events is posted their now

[ September 05, 2003, 18:21: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

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With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #516  
Old September 5th, 2003, 04:53 PM

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Default Re: AI Campaign => For a Challenging AI opponent

This is the updated Events file for AIC.

If you wish to veiw >L-CLICK<

===

You may unzip this into your se4 Gold directory to update your AIC game.

EVENTS 4.1b just >L-CLICK< for download

This 41 kb Events file is in beta, GLV will test this in Simultaneous Mode; if anyone wishes to test this in Standard move mode, please let me know.

THANKS

John


[ September 05, 2003, 18:15: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #517  
Old September 5th, 2003, 08:33 PM
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Default Re: AI Campaign => For a Challenging AI opponent

JLS, The prob with the mine sweepers is back, Had teh Eee go into a 100 ct mine field cleared all 100 so I took there emp to look and no sweepers in the fleet, will send when I get back to it.
I may just restart another
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  #518  
Old September 5th, 2003, 09:41 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Before you restart your game, Mottlee.
The way I understand the AI in AIC, it does not need just mine sweepers to clear a minefield.

Early in the game the AI takes high losses to mines. As the game turns pass the AI will research larger ships, the larger the ship when it is combined in a fleet the easer it is for it to clear the minefields, CVs have a extra bonus in clearing mines as well in AIC

[ September 05, 2003, 20:54: Message edited by: QBrigid ]
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  #519  
Old September 5th, 2003, 09:47 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Research Stellar Manipulation ASAP but also research some weapons and at least Frigates. Mines may be of some value, since it should be around the Sixth to fourteenth year you open your first warp (Depending how Defensive, Offensive or Infrastructure investments in the style of play you may be... If playing a Cluster style Map chances are you having the entire cluster to your self so you should not have to over do defense too much.
[/QB]
I have opened my first warp, as early as 3.1 Years and with a bonus of NONE for the AI you really do not have to worry about the AI when you are warping inside your Home Cluster

[ September 05, 2003, 20:50: Message edited by: QBrigid ]
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  #520  
Old September 5th, 2003, 09:47 PM
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Default Re: AI Campaign => For a Challenging AI opponent

JLS, I play Simu games as well, no bad events happened on my Howe World, with the old evnts file

[ September 05, 2003, 20:49: Message edited by: QBrigid ]
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