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  #511  
Old March 2nd, 2005, 05:02 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quote:
narf poit chez BOOM said:
Jack, Rudy - Do you want to continue playing? (I might be able to get another player my dad knows)
Does Brian not get a say?
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  #512  
Old March 2nd, 2005, 07:52 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Um, sorry Brian. Totally forgot about you. I'm a bad person.
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  #513  
Old March 4th, 2005, 02:26 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I'm assuming we're go.
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  #514  
Old March 5th, 2005, 05:29 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Meant to post this yesterday - The next dungeon will be a seige situation - You're the attackers.
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  #515  
Old March 5th, 2005, 02:48 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Server online.

Today's Random: [100d20] = 1112

Edit 1: Narf has arrived.
Edit 2: Anybody else coming? It's 15 after.
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  #516  
Old March 5th, 2005, 04:22 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Game broke up due to other issues.
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  #517  
Old March 5th, 2005, 04:25 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Such as no players (Jack had to leave). Brian, Rudy - Unless you both post here that you'll show up, there really isn't much point, unless one of you wants to have random encounters. It is a fort...
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  #518  
Old March 5th, 2005, 04:32 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I do hope that the anti-post padding measures go into effect soon. Narf look out, one word posts will subtrack 10 posts from your count each offense. LOL You'll be -10,000 posts before you know it.
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  #519  
Old March 5th, 2005, 04:46 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I think you posted that in the wrong thread.

More trouble - Got a server up and running, but not sure how to add a room.
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  #520  
Old March 5th, 2005, 08:00 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

The little "Create Room" button from the Game Server window will work for a one-shot; for a longer-tern solution, you need to edit server_ini.xml (in /openRPG/myFiles)to something like:
Code:

<server>
<service port='6774' address='hostname/address' />
<map file='myfiles/Lobby_map.xml' />
<message file='myfiles/LobbyMessage.html' />
<validate_protocol value='true' />
<room_defaults>
<passwords allow='yes'/>
<map file=''/>
<message file='myfiles/LobbyMessage.html'/>
</room_defaults>
<room name="D and D" password="NotTelling" boot="NotThis">
<map file='myfiles/Lobby_map.xml' />
<message file='myfiles/LobbyMessage.html' />
</room>
<cheat text='**Fudged Roll**' help='The text will be included in any faked roll by anyone but a GM' />
</server>



And then restart the server, of course.

I've actually got my server set up so that all I need to do is run the shortcut (or have the task schedular run it for me) with some command line arguments already included:

start_server.py -p -n Loony -l NotThis

(starts server, registers as "Loony", lobby password "NotThis")

Note that all passwords have been changed in the above examples. Those aren't quite what I use.

If you want to connect to your own server, you can't just select it from the list in the game server as when connecting to someone else's (I couldn't, anyway - might be a security issue with my router - but I can get around it trivially). To connect to your own server, type Code:
127.0.0.1:6774

into the address bar from the game server window and hit the connect button.
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