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  #511  
Old May 26th, 2010, 01:58 PM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

Quote:
Originally Posted by ano View Post
I did suggest an organized attack before but nobody bothered to answer. Go and kill the AI or it will come for you.
I've asked Tonno to start a thread on the Deva's Den for coordination of AI attacks (look for it shortly). Participation is of course up to each team. I am all for it of course, as I've always said. Don't think anyone can afford to ignore them completely. You seemed to be spoiling for a fight with humans so that is why I said you can ignore them if you want to.
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  #512  
Old May 26th, 2010, 03:12 PM
Squirrelloid Squirrelloid is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

Regarding BI: Not making the horse tribe commander available but making the heavy cavalry commander available seems really silly. The horse tribe commander is useful because he's move 3. The heavy cavalry commander is in fact pretty useless relative to other indie commanders (move 2, more expensive than indie commander, etc...).
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  #513  
Old May 26th, 2010, 04:37 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

That's absolutely true
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  #514  
Old May 26th, 2010, 05:47 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

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Originally Posted by ano View Post
Gandalf Parker
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Its just sharing between the allies (as closely as I could arrange it).
Are they allied with the corner AI's as well? Eriu recruits a lot of Vaetti.
They have NAPs with the AIs in the corner.
But what you are seeing is the population of that second castle which they get as if it was a conquered castle. That poptype seemed semi appropriate to a fairie-type nation.
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  #515  
Old May 26th, 2010, 07:15 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

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Originally Posted by Gandalf Parker View Post
They have NAPs with the AIs in the corner.
You mean there is a possibility to program NAP in an AI? For scenario, I mean? Instead of an alliance?
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  #516  
Old May 26th, 2010, 07:52 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

Basically the #allies map command is a NAP with no time limit.
#allies

specific AI will not attack AI
The extended alliance of sharing units is new.

And a cool thing about the old map-based allies command is that its one of the few commands that does not care if that nation is in the game or not. Its one of the few that works as "IF the nation is in the game and IF the nations are both AI THEN they will be allied". It doesnt give an error if that nation isnt in the game. I wish more of the commands worked that way. Many of them require that the nation be in the game and be AI which is a problem since the scenario command is broken. You cant force a nation to be in, and ai, without server commands.

But if you wanted to, you could create lots and lots of ally commands covering all of the nations and add it to a map. So that whatever nations are in as AIs, they will be allied. Or you could create what you feel are logical alliances (undead with blood, holy with holy, nature with nature, man with man) which means different games on that map could go very differently depending on what nations are in as computer players.

Last edited by Gandalf Parker; May 26th, 2010 at 08:01 PM..
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  #517  
Old May 27th, 2010, 02:52 AM

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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

Gandalf,
Where can I learn who to use these commands? I went to the modding tutorial, but there is nothing about such scripting. I am very interested, where should I go / what should I do?
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  #518  
Old May 27th, 2010, 04:25 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

Quote:
Originally Posted by Squirrelloid View Post
Regarding BI: Not making the horse tribe commander available but making the heavy cavalry commander available seems really silly. The horse tribe commander is useful because he's move 3. The heavy cavalry commander is in fact pretty useless relative to other indie commanders (move 2, more expensive than indie commander, etc...).
Hehe, that's a question you'll probably want to address to the mod's creator, Edi. I've just incorporated it unaltered for our games so far. But a good suggestion for a possible alteration in the future.
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  #519  
Old May 27th, 2010, 08:21 AM

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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

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Originally Posted by Numahr View Post
Gandalf,
Where can I learn who to use these commands? I went to the modding tutorial, but there is nothing about such scripting. I am very interested, where should I go / what should I do?
There are two pdfs in your documents folder. One is the modding manual. The other is the mapping manual. You'll want to look up the mapping manual for map-oriented commands like that.
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  #520  
Old May 27th, 2010, 12:09 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.

What does it mean? Now server shows that Ermor's turn is not uploaded. but a few hours ago it was shown as uploaded. How could this happen?
I have a turn of Ermor locally and I may reupload it but is a pretty weird situation because if someone uploads a turn and then it mysteriously disappears and he stales... Meh... I hate rehosts but in such a situation I would understand a person, whose turn just vanished, being very angry.
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