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August 2nd, 2005, 01:05 AM
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Corporal
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Join Date: Sep 2004
Location: Arizona, USA
Posts: 176
Thanks: 0
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Re: Honor among warriors
You will beat me in the long run, but you will break your armies on my swords.
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August 3rd, 2005, 12:43 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
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Re: Honor among warriors
Another TC army bites the dust, and the newly ressurected (third time) Yuck Fou barely escapes with his life.
These TC armies are getting weaker...
The scouting bug is in full swing. No idea whats going on up here anymore.
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August 3rd, 2005, 01:35 AM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
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Re: Honor among warriors
the scouting bugs i think plague the entire faerun map, everyone i believe is fighting blind
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August 3rd, 2005, 07:59 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Honor among warriors
Quote:
Aku said:
the scouting bugs i think plague the entire faerun map, everyone i believe is fighting blind
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So far it seems to be only your corner.
On my southern shore i see YCs armies, but on my northern shore bordering man and abysia i see nothing.
A really annoying and weird bug
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August 3rd, 2005, 10:27 AM
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Corporal
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Join Date: Jun 2005
Location: Los Angeles, CA
Posts: 59
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Re: Honor among warriors
Yeah, Van is gonna brutalize me. I solemnly swear never to take drain 3 in another game, ever.
__________________
In theory, practice and theory are the same thing. In practice, they are often very different.
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August 3rd, 2005, 11:36 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Honor among warriors
Yes if I remember from my previous faerun experiences. The scouting bug hits mainly the northeast of the map.
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August 4th, 2005, 07:32 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Honor among warriors
We need a Unit-Limit. There are still 13 Nations in the game.
The Unitlimit is slightly above 32k. Indies also count towards this Unitlimit.
So basically to be save no nation may have more then 2000 Units.
2000x13= 26000, then we have enough room for the indies and slight exceeding of the unitlimit by 1-2 players.
We should grant Mictlan,Abysia,Ctis and Ryleh a slightly bigger unitlimit since for these 4 nations hordeunits are vital:
Mictlan has hordes of slaves for patrolling and lots of Imps, Abysia has lots and lots of imps also, Ctis is Dtombs, so no further comment needed and finally Ryleh has 3 Gold Lobo Guards.
If someone is already exceeding the 2000 Unit Unitlimit, please post.
Then we have to count units probably.
In retrospective we should have turned scoregraphs on, with them it would have been way easier to estimate if the unitlimit will be reached soon or not.
Pan and Pythium will soon die, then we can increase the Unitlimit per player to 2500.
My Ryleh is so far not near the Unitlimit because of my strat for this game which is focusing on quality instead of quantity.
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August 4th, 2005, 07:39 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Honor among warriors
I think we can safely have 4000 units each. With all the wars, Some factions will become diminished so there will not be 13 factions with 4000 units. Pythium, Jot, Acro, TienChi, and Pan are all playing a great game, but will not have thousands of units.
-yc
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August 4th, 2005, 09:52 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
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Re: Honor among warriors
I doubt I'll even have 200 units...
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August 4th, 2005, 10:36 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
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Re: Honor among warriors
Abysia shows his teeth... only to have them kicked in.
At the gates of Firwad the great host of Jotuns was assulted by a foe flying down out of the sky. A host of devils and imps led my two great arch-devils and various minor demons wreathed the battlefield in flames.
Stung to great anger the jotuns fought back, though the firestorm cast by the diabolic enemy took a heavy toll on their smaller allies. Through the flames they fought, driving the devils from the field, slaying the demonbred who sought to slow their advance by casting waves of flames form their finger tips.
Of course, the Arch Devils, great cowards that they are, were the first to flee when the battle turned... such is the nature of Abysia.
Enraged after the battle, the Giants broke into the watchtower of Firwad and slaughtered more than a dozen sages of Tien Chi. None were spared...
Victory for Jotunheim!!
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