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  #521  
Old December 24th, 2002, 03:28 AM
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Default Re: *** Star Trek Mod Discussion ***

Capt'n:

I was just looking around your web site (and wow! great looking stuff on the site! you even changed components like the bridge and shuttlebays) and found this description for one of the components:

Neutrino Mine Warhead I-III (Mine; Shield Damaging)

It is my understanding that when mines do damage to ships, the ships do not have their shields up. And so, it would seem that the Neutrino warhead would not actually cause any damage/interferance to the target vessel -> unless it is to mean that the Neutrino warheads damage shield generators... is it possible to target just generators?

Anyway, I'm not trying to nit-pik, just wanted to help catch any little bumps on the road.
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  #522  
Old December 24th, 2002, 04:49 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by jimbob:
Neutrino Mine Warhead I-III (Mine; Shield Damaging)

It is my understanding that when mines do damage to ships, the ships do not have their shields up. And so, it would seem that the Neutrino warhead would not actually cause any damage/interferance to the target vessel -> unless it is to mean that the Neutrino warheads damage shield generators... is it possible to target just generators?

Anyway, I'm not trying to nit-pik, just wanted to help catch any little bumps on the road.
Yes, the Neutrino mines target the shield generators only. This allows for easier boarding for nearby Ferengi ships.

DavidG:

I'm hoping for a beta release soon, but it will likely be limited to testers only first. Once the major kinks are worked out, then a public beta sometime in January.

[ December 24, 2002, 02:51: Message edited by: Captain Kwok ]
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  #523  
Old December 24th, 2002, 05:54 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Captain Kwok:

DavidG:

I'm hoping for a beta release soon, but it will likely be limited to testers only first. Once the major kinks are worked out, then a public beta sometime in January.
Gaah! How do I volunteer to be an official tester!!?
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  #524  
Old December 26th, 2002, 10:04 PM
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Default Re: *** Star Trek Mod Discussion ***

Greetings!

Here is an indication of the work that remains to be done with the data files. This doesn't include AI work.

  • Components.txt - 85%
  • Facility.txt - 95%
  • TechArea.txt - 50%
  • VehicleSizes.txt - 60%
  • CompEnhancement.txt - 10%
  • Cultures.txt - 50%
  • RacialTraits.txt - 50%
  • Events.txt - 80%
  • Happiness.txt - 50%
  • IntelProjects.txt - 30%
  • QuadrantTypes.txt - 25%
  • StellarAbilityTypes.txt - 90%
  • SystemTypes.txt - 85%
  • SectTypes.txt - 75%
I think I'll be posting a TNG Quadrant Mod sometime next week. I hazard to guess I'll be beta testing in two weeks at the earliest.
Edit: Just in case you didn't know, the % represent % complete, not incomplete!

[ December 27, 2002, 05:08: Message edited by: Captain Kwok ]
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  #525  
Old December 27th, 2002, 01:29 AM
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Default Re: *** Star Trek Mod Discussion ***

Pfew... you almost gave me a heartattack. Thank you for mentioning that Capitano.
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  #526  
Old December 27th, 2002, 09:46 AM

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Default Re: *** Star Trek Mod Discussion ***

Hey Captain, when you say Beta Testing, does that include multiplayer? I wouldn't mind helping with Beta Testing, but I only like to play PBEM. I've never tried TCP/IP and other methods.

Just wanted to also say that this mode is looking good!
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  #527  
Old December 27th, 2002, 03:22 PM
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Default Re: *** Star Trek Mod Discussion ***

I don't think I'll be doing a PBW beta test, because it doesn't help to test the AI and is a slow method of playing lots of turns. I'm just looking for some people who can play a lot of turns as each race and help with bugs and balance issues.
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  #528  
Old December 28th, 2002, 03:14 AM
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Default Re: *** Star Trek Mod Discussion ***

If you are interested in becoming a beta tester, send me an e-mail and I'll add you to the list.

It will be a couple of weeks before I'll have anything ready. I want to keep it as a private beta because I don't want it getting messed up with later public releases. The beta will be rough in some areas and I don't want anyone to get the wrong impression of the mod.

Aside from that, is there any feedback re: ships or technologies? Are most generally happy with those items?

This I might regret. I posted a little booster for SE:IV and the TNG mod at the TrekBBS gaming forum. I'm hoping I don't bring out the canon nuts, but just more people interested in Space Empires and Star Trek.
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  #529  
Old December 28th, 2002, 07:01 PM

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Default Re: *** Star Trek Mod Discussion ***

Everything is looking great, but the borg are missing their Gravimetric Torpedoes. They should be a Quad to Shields or a Bypass Shields. And I'm not sure but dont the Cardies use some sort of plasma torpedo? Besides that everything is really good.

About Beta Testing: What exactly would be expected to be done? Just play all of the races and keep an eye out for bugs or the accidental cheese weapon? Or is there some sort of specific checklist that will be given to the testers?
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  #530  
Old December 28th, 2002, 07:06 PM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Kevin Arisa:
Everything is looking great, but the borg are missing their Gravimetric Torpedoes. They should be a Quad to Shields or a Bypass Shields. And I'm not sure but dont the Cardies use some sort of plasma torpedo?
There's a bug about that 4x to shields that hasn't been fixed to the general public yet.

And I thought plasma torpedoes were Romulan. As far as I know, the Cardassians didn't use torpedoes.
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