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August 31st, 2005, 12:43 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: Swarm 4!!
I second the call for Swarm 4! I downloaded the QM/Zen Complete 3.0 mod and fired up a test game and played a few turns using my new "kindler/gentler" Pan strategy.
As Jurri has mentioned, the readme files aren't always accurate. Jurri mentioned the Hell Sword, and in addition to having F2 as an added path requirement, it has had it's defense lowered, which isn't mentioned in the readme. For the SC fans (i.e. people who win ), it still looks like it would do the trick, though.
I also don't know why the zip file contains so many .dm files. I just copied over the complete dm and tga files and enabled that.
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August 31st, 2005, 06:44 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: Swarm 4!!
I'll third the call, if it takes three, and re-claim Arcoscephale. Maybe I don't count, though, since I wasn't in this game...
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September 1st, 2005, 04:34 PM
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Captain
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Join Date: May 2004
Posts: 947
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Re: Swarm 4!!
Congradulations, Jurri!
Swarm3 is officially over. It was a great game, thanks to all who played!
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September 1st, 2005, 04:57 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Squidhead triumphant?
Quote:
Boron said:
Now in Qms Balance 3 things are again a bit different but in Zens item 1.0 the golems and SC in general are rather crappy with the lack of Lifedrain.
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Wow! This is the single best argument for getting rid of LD that I have ever heard. The game needs fewer SCs for sure to increase the fun factor (for me anyway).
I am convinced that life drain is way overpowered in the base game. So much so that it totally rules late game strategy. I mean, cheap (but very effective) bane lords with a hell sword and flying boots and perhaps a pendant of luck can be manufactured endlessly by any nation (except perhaps for base Ulm).
Also, if you guys are interested in a new target for your agressive acts towards peaceful neighbors, I would be like to play Jontunheim, a race I have never tried as yet.
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September 1st, 2005, 05:28 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: Squidhead triumphant?
I´d like to playin invis swarm 4 too.
regarding lifedrain weapons: I played a bit of lets design a banelord to send it after the other banelord and lifedrain designs were inferior to real combat designs.
Most of the other weapons got boosted, so a hellsword wielding thug will lose often vs thugs wielding a cheaper shield/sword combo.
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September 2nd, 2005, 12:57 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Squidhead triumphant?
Quote:
Turin said:
regarding lifedrain weapons: I played a bit of lets design a banelord to send it after the other banelord and lifedrain designs were inferior to real combat designs.
Most of the other weapons got boosted, so a hellsword wielding thug will lose often vs thugs wielding a cheaper shield/sword combo.
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I don't quite understand what you are saying here. Of course, the hell sword loses badly under the mods to pretty much anything else, just as designed.
Also, in a bane lord vs bane lord, the guy without a weapon (using the bane blade) will kill the LD guy every time, as that is a nice anti-SC weapon. I always have some bane lords with no weapon hanging around just for this exact purpose.
But against non-SC armies, the bane lord with Life Drain (base game) kicks serious ***, big time. The Hell Sword is easily 3-4 times better than the Bane Blade. Probably more...
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September 2nd, 2005, 09:01 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Squidhead triumphant?
Quote:
The Panther said:
Quote:
Boron said:
Now in Qms Balance 3 things are again a bit different but in Zens item 1.0 the golems and SC in general are rather crappy with the lack of Lifedrain.
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Wow! This is the single best argument for getting rid of LD that I have ever heard. The game needs fewer SCs for sure to increase the fun factor (for me anyway).
I am convinced that life drain is way overpowered in the base game. So much so that it totally rules late game strategy. I mean, cheap (but very effective) bane lords with a hell sword and flying boots and perhaps a pendant of luck can be manufactured endlessly by any nation (except perhaps for base Ulm).
Also, if you guys are interested in a new target for your agressive acts towards peaceful neighbors, I would be like to play Jontunheim, a race I have never tried as yet.
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Yeah i like the change also .
A banelord with LD is annoying but nothing compared to a golem with LD. The AN Attacks make the Golem very useful even vs. enemy SCs.
A Golem only costs 30 pearls also, vs. 15 Deathgems now with Zens Spells. If your main income is pearls, and normally it is because of hoarding, the Golem and the Banelord cost the same then and in Vanilla the Banelord is 1/3 cheaper.
Even a single Golem in Vanilla can beat near endless amounts of enemy units, even strong stuff like Devils as long as someone with a staff of storm accompanies him.
I am glad that this menace is now practically gone
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