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  #531  
Old May 19th, 2007, 12:31 AM

jutetrea jutetrea is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)



someone made a suggestion at some point (one of the wish list threads i think) where there would be a separate HoF for pretenders and one for everything else. Plus a bonus for pretenders on the HoF a la bonus ability. Doesn't make a ton of sense for most games, but it definitely would here.
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  #532  
Old May 19th, 2007, 12:32 AM

LoloMo LoloMo is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Wahahahahahahahaha, I blindly attacked, and picked the only province surrounding me that had Heavy Cavalry, but survived! whahahaha hohohohoho I'm delirious with joy!

2 Mounted Commanders and 1 Priest routed. I was using blessed troops weeeeeeeeeeeeee.
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  #533  
Old May 19th, 2007, 12:44 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I am glad I did my normal "send commanders in to retreat" thing so I didn't have to do any worrying.

All praise King Dragon! Let us hope the rein of this Lizard King will be a prosperous one for us.
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  #534  
Old May 19th, 2007, 01:52 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Everything looks good. My troops successfully managed to sit on their asses and do nothing. At least I can see my neighbors now.
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  #535  
Old May 19th, 2007, 01:59 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
Gandalf Parker said:
Heehee. If the game is "broken" its because I broke it.
Making an "all nations" mod creates something very different than the devs wanted. I will let them know of the quirks we see but I wouldnt expect any kind of "fix" to show up.

We expected a different game. Its different.
Gee - either the devs, or the more vocal of their assistants, assured that all the nations could be played at once. I remember, "You just need a trivial mod to play them all" being said. My attitude was, "No, we have _fewer_ nations to choose from (in part because of the lack of themes)", but again, "it's okay - a simple mod fixes that".

You'd think it was american politics instead of indie game development. Feh. We have _less_ variety within a game, and more bugs.
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  #536  
Old May 19th, 2007, 02:02 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
CelestialGoblyn said:
Well, since it impacts everyone almost equally, the bug is not *that* annoying.
I'll live with it.
Almost equally? Don't think so. Actually, it very much favors those nations like Abysia who essentially can't hire spies in the early game, since spies & scouts are worthless.
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  #537  
Old May 19th, 2007, 02:02 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

two gods bites the dust, wonder it they were immortal or not...Anyhow the great dagon is still alive and kicking and now he knows what he is facing, seems the game is working
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  #538  
Old May 19th, 2007, 02:21 AM
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Quote:
Cainehill said:
Almost equally? Don't think so. Actually, it very much favors those nations like Abysia who essentially can't hire spies in the early game, since spies & scouts are worthless.
The argument is moot. The bug was around for one turn then disappeared. Lets move on...
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  #539  
Old May 19th, 2007, 04:43 AM
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It seems, that my agression is progression strategy worked. The laughing stuff is that I got mercs for less then 200 gold. I was thinking that in a game with 62 players you need to bet a lot more, but then again, everyone tought the same, and did not bet, since they don't worth the price.

Offering for gold: S9; D3, N3 Anyone interested? Drop a mail to: bids@ctdd.ro
Thanks a lot.
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  #540  
Old May 19th, 2007, 04:47 AM
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Up from the arctic depths of Time itself, the primordial Jotnar arise in anger to bring unto the world the wreak of Ragnarock.

Crops wither, brother fights brother, even the sun itself shall hide it's face in craven terror.

Sword time, crow time, wolf time...it has begun.
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