DOMINIONS 3000 BUGS & NOTES, CONTINUED.
-We should probably get a flag for Neoclidia.
-The starting commander is a regular Warship, not a commander.
-The Orbital Station is really cheap compared to the other ships.
-The Neoclidians seem schizophrenic about resource:gold ratios. Half of their units have huge gold costs and tiny resource costs and the other half are almost even (with fairly high resource costs). Neoclidia has no resource sinks, but no 1-resource units to spam either. Just a note less than a bug I guess.
-Ulm's only unique pretender is the Superior Intelligence Droid? You'd think they'd have something big, bulky, and brutal, truly fitting the spirit of Ulm ("Take a big gun. Double the size. Now make it shoot faster. Attach that to a giant tank, and you have Ulm's light infantry.")
-In a test game, Ulm failed to appear. No capital province, they simply didn't exist.
-R'lyeh can summon Ao, Aka and Dai Oni. I don't think that's supposed to happen.
-Jomon also failed to appear in the game. It centered on a province, but no capital.
-Jomon CANNOT summon Ao, Aka or Dai Oni. Hmm.
-The Orc summons are spread accross several schools. Not necessarily a bad thing, if they'd be too strong otherwise.
-The Commonwealth started on the big star planet. I find this highly amusing.
-The Ice Citadels are immortal, i.e. they all revive in the capital. That could be a lot of citadels.
-The Commonwealth is really dependent upon its dominion (its land troops are much stronger in its natural cold climate, its ships are useless in warm climates) but its only priest is a 350 gold mage with only H1. That's not weak, that's inhumane for practically any nation. Plus, the only other way to increase cold is a Citadel, a level 7 summon for 3 gold that can be bumped into your home province where it does no good.
-BY THE WAY JK AND KO, if you're reading this, it would be awesome if a unit's magic could vary based on scales (order/turmoil, heat/cold, etc.). It would be very thematic for nations like Piria (or Abysia, or pretty much anyone whose 'uniqueness' is mostly tied to a certain concept represented in a scale). Plus, it might be cool to tie a Teacher's magic to both Order and Cold.
-Wyrmling phase, not wyrmling fase.
-Destroy Demon is an H3 spell (ie only the High priests of Shiar can cast it), Destroy Demons H4 (ie only a prophetized High priest can cast it). That's a high requirement.
-In several of the nations, the summons are strewn all across the paths, often with medium or high research requirements. While I know that's intended for, say, the Dragons, that's still quite a bit of variance for nations like Shiar.
-The Commonwealth has no capital-only units, not even the Teacher is cap-only.
-Again, the Ice City produces 3 astral pearls, while the Commonwealth has very few Astral spells, if any, and pretty much no access to Astral magic.