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  #531  
Old April 13th, 2004, 06:31 PM
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Default Re: Dominions II Bug Thread

All three Queens of Elemental Water share a basic component of their description (the heal-all-wounds-when-underwater bit) bit, but even underwater their regenerative properties are actually different.
I have two QoEW underwater in the same province, dom 10 + GoHealth + 55 base hp (each identical) => 110 hp.
Without any regenerative items, one lists 77 hp/turn and the other 99 hp (70%, 90%?). The third one regenerates 50% (on land, so that might matter).
Oh, and the QoEW with greater regeneration (90% underwater; Bath-something) is wrongly named once in the description, if memory serves.
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  #532  
Old April 13th, 2004, 11:12 PM

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Default Re: Dominions II Bug Thread

The nature site "The Primal Forest" cannot be entered by a nature mage. [Description of site: A nature mage can enter to summon a hama dryad]
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  #533  
Old April 14th, 2004, 12:27 AM
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Default Re: Dominions II Bug Thread

If a province's defence is raised, then another province's one, going back to the first it's now impossible to lower the defence of both even if the turn wasn't ended.
It's reproducible.

Some times I saw one or two battle afflictions right-clicking on the Flagellant unit in the recruit dialog.
I wasn't able to reproduce it (and the afflictions seemed to be random) (perhaps it's an harmless bug anyway ).
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  #534  
Old April 14th, 2004, 09:23 AM
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Default Re: Dominions II Bug Thread

You get a sample unit when you view then in the recruitment screen. Sometimes the flagellants come with afflictions, so that's why you may see a few afflictions on them.
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  #535  
Old April 14th, 2004, 08:08 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Johan K:
You get a sample unit when you view then in the recruitment screen. Sometimes the flagellants come with afflictions, so that's why you may see a few afflictions on them.
Thanks, I didn't notice that Flaggellants come with afflictions bundled
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  #536  
Old April 16th, 2004, 12:58 PM

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Default Re: Dominions II Bug Thread

No idea how to even search for this so it may have been reported already, and it's not important anyway but it is a bug. Or at least a quirk.

I lost a fortress to Vanheim in a game I was playing, writing was completely on the wall so I quit, deleted that game. Started a new game with same settings and opponents and named it the same as the original game so as to keep my testing straight.

the start province I got was the same province I had lost the fortress in Last game. There was the combat icon in the province and I could watch that fight from the Last game. It had no other effect on the province, same normal starting troops gold etc, so it's a bug that has no effect that I can tell but I figured I'd report it just for the heck of it Who knows how these things work, maybe it'll have some significance in solving some real bug later.
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  #537  
Old April 16th, 2004, 02:33 PM
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Default Re: Dominions II Bug Thread

If you started a new game with the same name as the old one, then one of the files won't be overwritten until turn 2 so it's possible to see combat icon. After you finish your first turn everything will be normal.
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  #538  
Old April 16th, 2004, 08:58 PM

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Default Re: Dominions II Bug Thread

Not exactly a bug, but its a correction : Bogus and his troll followers (random event)_still_ have the old dom1 orders like 'fire mages' and 'attack commanders'. Not very important, but not fair either...
Cheers
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  #539  
Old April 16th, 2004, 11:11 PM
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Default Re: Dominions II Bug Thread

There seems to be a little bug with stygian paths. I got a message saying i lost 9217632 units during the journey. I lost my pretender and part of my army but really shouldn't be any units left if i actually lost the number of units it told me. I was using a sacred statue so perhaps that is the problem but i didn't get any warning message like you get when trying to use gateway with a immobile pretender so i though it would work.

[ April 16, 2004, 22:27: Message edited by: The DarkOne ]
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  #540  
Old April 16th, 2004, 11:30 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Sunray_be:
Not exactly a bug, but its a correction : Bogus and his troll followers (random event)_still_ have the old dom1 orders like 'fire mages' and 'attack commanders'. Not very important, but not fair either...
Cheers
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