.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #541  
Old December 31st, 2002, 09:13 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Imperator Fyron:
Make some arid O2 worlds too. And make a few Ocean worlds. Make some with mostly ocean, and then some archipelagos. Maybe some forest or jungle covered worlds. Maybe some more mountainous ones.
That is exactly what I am doing right now!
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #542  
Old December 31st, 2002, 09:21 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: *** Star Trek Mod Discussion ***

Good!
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #543  
Old December 31st, 2002, 10:44 AM

Magnum357 Magnum357 is offline
Sergeant
 
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
Magnum357 is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Excellent!

Hey Captian, I like the idea you have with Plasma's.

One Last question though, do you (or anybody) have any idea what the Cardassians use as their main Beam weapon? I have heard on a few TNG episodes that they use Phasers, then I have heard a few DS9 episodes use Disruptors, then I had a Trekkie tell me once that they use "Phas-disruptors" or what is "Wave-disrusptors". Anyway, I would be happy if they just had Phasers, but which way are you going to do them?
__________________
Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
Reply With Quote
  #544  
Old December 31st, 2002, 10:55 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Magnum:

I've heard of two weapons that the Cardassians use on their warships aside from the few mentions of phasers:

Compressor Beam
Spiral-Wave Disruptor

I decided to go with both of them, helping to promote more variety in the mod. I'm sticking with the Federation as sole Users of phaser weapons.

You may also want to check out the website under Treknology. Many of the weapons and other racial items are listed specifically under each race.

[ December 31, 2002, 14:45: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #545  
Old January 1st, 2003, 01:38 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Plasma torps are direct fire? That's funny, because in all the other Star Trek games I've played, they have been *very* *slow* seekers (slow for a seeker - can still outrun most ships)... Begin2 and Starfleet Command are the only ones I can think of at the moment...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #546  
Old January 1st, 2003, 01:59 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Yeah, that was my impression too... just a huge ball of plasma that slowly (relatively speaking of course) chases down the enemy ship... with a fairly high rate of energy/damage decay with range. I would think that the biggest advantage to such a weapon would be the ability of a big ball of plasma to ignor almost all point defense weapons (infact pd laser would just heat it up more!)

Perhaps, if you went with the plasma weapon as a seeker you could crank up it's pd absorbtion to the moon - and it would be a fairly unique weapon because of this.

Just my $.02
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #547  
Old January 1st, 2003, 03:40 AM
minipol's Avatar

minipol minipol is offline
Second Lieutenant
 
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
minipol is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

wow, this mod starts looking better every day! coolness!! great work captain
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
Reply With Quote
  #548  
Old January 1st, 2003, 03:51 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by jimbob:
...Perhaps, if you went with the plasma weapon as a seeker you could crank up it's pd absorbtion to the moon - and it would be a fairly unique weapon because of this...
If you make it a seeker that isn't effected by point defense, then it becomes a torpedo that hits close to 100% of the time unless you can outrun it - but its rather strong and can be quite unbalancing if unchecked. You'd have to make it so that it can be knocked out somehow.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #549  
Old January 1st, 2003, 09:57 AM

Magnum357 Magnum357 is offline
Sergeant
 
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
Magnum357 is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Hey Captain, one Last question I forgot to even mention. It maybe on your website, but what about Neutrals? Are they going to be in the game? And if so, will they have their own weapon systems and tech? Would they just stick with " General Components & Facilities" section on the site?
__________________
Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
Reply With Quote
  #550  
Old January 2nd, 2003, 01:16 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by jimbob:
...Perhaps, if you went with the plasma weapon as a seeker you could crank up it's pd absorbtion to the moon - and it would be a fairly unique weapon because of this...
Quote:
Captn's Reply:
If you make it a seeker that isn't effected by point defense, then it becomes a torpedo that hits close to 100% of the time unless you can outrun it - but its rather strong and can be quite unbalancing if unchecked. You'd have to make it so that it can be knocked out somehow.
Sorry about that, I wasn't specific enough. You could crank up the "Weapon Seeker Dmg Res := " field to a resonably high value -> perhaps 2.5 to 3.0 times higher than most missiles. In this way it will still be a seeker (with less than 100% accuracy) but will have a higher damage tolerance. In fact it will likely sopp up much of the PD fire to allow other seekers to penetrate! I'd imagine quadrupling the damage resistance would be excessive/unbalancing however.
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.