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September 18th, 2003, 07:44 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
You got to love front page. 
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September 18th, 2003, 07:55 AM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
Site looks great Atrocities
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September 18th, 2003, 02:30 PM
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Colonel
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
You can only colonize a planet once. You can not colonize a planet with a colony on it already. You can not load up the Last 1 M pop on a planet. Abandoning the colony loses that 1 M pop. I still do not see where there is any exploit here.
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Take a coloniy ship, park it over a planet of oh say Gas (with Ice on ship) empty no pop, hit colonize and you will get message can not but you will now have 1M pop on board...move to a planet W/pop and drop repete
Found this when I load up a ship with 2 did pop types on planet and found I was having HW pop on it too
[ September 18, 2003, 13:31: Message edited by: mottlee ]
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September 18th, 2003, 03:01 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
If this is going to be a problem, how do we fix it?
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September 18th, 2003, 04:18 PM
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First Lieutenant
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Re: STM "Final v1.7.5" Discussion
Sounds like the improbability drive to me. It's highly improbable that 1M population will spontaneously appear when the colony ship lacks them, especially at a planet that isn't even colonizable by that race. And so of course, being nearly infinitely improbable, this event will occur whenever an improbability drive is activated at full power elsewhere in the universe! Lower improbability events such as Supernovae, completed road construction, remembering your parents' anniversary and world peace may also occur when shorter distances are traversed by said improbability drive.
I suggest that we have a gentlemans agreement to not abuse this game error. I trust y'all
[ September 18, 2003, 15:37: Message edited by: jimbob ]
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September 18th, 2003, 05:35 PM
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Colonel
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Re: STM "Final v1.7.5" Discussion
It is not a problem, I just thought you would like to know of things in your mod (good one I might add) I have been playing this and others and I just happened to find this, I do not know if it is anything you did or not I have not tried to mod yet so I do not know what can or can not be changed...was just an FYI
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September 18th, 2003, 05:40 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by mottlee:
It is not a problem, I just thought you would like to know of things in your mod (good one I might add) I have been playing this and others and I just happened to find this, I do not know if it is anything you did or not I have not tried to mod yet so I do not know what can or can not be changed...was just an FYI
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Thanks
To be honest with you, I never modded this bug/feature/expliot into the game. I don't know how it came to be, or really what to do about it.
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September 18th, 2003, 07:45 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
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September 18th, 2003, 11:14 PM
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Colonel
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Re: STM "Final v1.7.5" Discussion
I do not rember it doing this in the stock game???
I feel a TEST! coming on 
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September 18th, 2003, 11:28 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
The Stock game has 0 default pop for new colonies. This is why noone would have noticed it.  But, there is obviously a bug, becaus the pop should be added to the colony after it is made, not to the colony ship before the colony is made.
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