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  #541  
Old September 18th, 2003, 07:44 AM
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Default Re: STM "Final v1.7.5" Discussion

You got to love front page.
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  #542  
Old September 18th, 2003, 07:55 AM

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Default Re: STM "Final v1.7.5" Discussion

Site looks great Atrocities
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  #543  
Old September 18th, 2003, 02:30 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
You can only colonize a planet once. You can not colonize a planet with a colony on it already. You can not load up the Last 1 M pop on a planet. Abandoning the colony loses that 1 M pop. I still do not see where there is any exploit here.
Take a coloniy ship, park it over a planet of oh say Gas (with Ice on ship) empty no pop, hit colonize and you will get message can not but you will now have 1M pop on board...move to a planet W/pop and drop repete

Found this when I load up a ship with 2 did pop types on planet and found I was having HW pop on it too

[ September 18, 2003, 13:31: Message edited by: mottlee ]
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  #544  
Old September 18th, 2003, 03:01 PM
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Default Re: STM "Final v1.7.5" Discussion

If this is going to be a problem, how do we fix it?
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  #545  
Old September 18th, 2003, 04:18 PM
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Default Re: STM "Final v1.7.5" Discussion

Sounds like the improbability drive to me. It's highly improbable that 1M population will spontaneously appear when the colony ship lacks them, especially at a planet that isn't even colonizable by that race. And so of course, being nearly infinitely improbable, this event will occur whenever an improbability drive is activated at full power elsewhere in the universe! Lower improbability events such as Supernovae, completed road construction, remembering your parents' anniversary and world peace may also occur when shorter distances are traversed by said improbability drive.

I suggest that we have a gentlemans agreement to not abuse this game error. I trust y'all

[ September 18, 2003, 15:37: Message edited by: jimbob ]
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  #546  
Old September 18th, 2003, 05:35 PM
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Default Re: STM "Final v1.7.5" Discussion

It is not a problem, I just thought you would like to know of things in your mod (good one I might add) I have been playing this and others and I just happened to find this, I do not know if it is anything you did or not I have not tried to mod yet so I do not know what can or can not be changed...was just an FYI
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  #547  
Old September 18th, 2003, 05:40 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by mottlee:
It is not a problem, I just thought you would like to know of things in your mod (good one I might add) I have been playing this and others and I just happened to find this, I do not know if it is anything you did or not I have not tried to mod yet so I do not know what can or can not be changed...was just an FYI
Thanks

To be honest with you, I never modded this bug/feature/expliot into the game. I don't know how it came to be, or really what to do about it.
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  #548  
Old September 18th, 2003, 07:45 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by mottlee:
quote:
Originally posted by Imperator Fyron:
You can only colonize a planet once. You can not colonize a planet with a colony on it already. You can not load up the Last 1 M pop on a planet. Abandoning the colony loses that 1 M pop. I still do not see where there is any exploit here.
Take a coloniy ship, park it over a planet of oh say Gas (with Ice on ship) empty no pop, hit colonize and you will get message can not but you will now have 1M pop on board...move to a planet W/pop and drop repete

Found this when I load up a ship with 2 did pop types on planet and found I was having HW pop on it too

Oh... ick. Definitely send this in to MM. This is a nasty bug. It can not really get you much, esp. in a PBW game, with just 1 M per trip, so there is no reason to remove the default 1 M pop in STM. But MM definitely needs to know. se4@malfador.com

AT, just list it as a Banned bug in the STM game description.

[ September 18, 2003, 18:46: Message edited by: Imperator Fyron ]
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  #549  
Old September 18th, 2003, 11:14 PM
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Default Re: STM "Final v1.7.5" Discussion

I do not rember it doing this in the stock game???
I feel a TEST! coming on
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  #550  
Old September 18th, 2003, 11:28 PM
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Default Re: STM "Final v1.7.5" Discussion

The Stock game has 0 default pop for new colonies. This is why noone would have noticed it. But, there is obviously a bug, becaus the pop should be added to the colony after it is made, not to the colony ship before the colony is made.
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