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April 3rd, 2009, 05:31 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.76 - lets go MP
what would you want ?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 3rd, 2009, 05:35 PM
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General
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Join Date: Oct 2007
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Re: Dominions 3000 v0.76 - lets go MP
I haven't actually looked closely at the new commands, I was under the impression I'd need someone to make/find things for me to use.
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April 3rd, 2009, 07:41 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 v0.76 - lets go MP
hehe well I tried it and it didn't work so far
you'd need a background image to use for the skybox.. I'm trying one now but have a few spacy ones (I had 3 a few months ago which would suite fine) but I'm doing something wrong I think. What was your latest version so far?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 3rd, 2009, 08:18 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
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Re: Dominions 3000 v0.76 - lets go MP
You should have the same version of the map as I do, unless you changed it. I was holding off on making changes until the patch came out.
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April 4th, 2009, 04:18 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Dominions 3000 v0.76 - lets go MP
Also #terrain x x does not change the active province. So you need a #setland or #land command before #skybox.
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April 4th, 2009, 06:10 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 v0.76 - lets go MP
hmm I think the rest of the provicne commands work though since there where opponents in there (and every troop needs to be modded in)
ah I see it.. #landname 1 "Perch of the Nephilim"
#terrain 1 640 #batmap "empty" #skybox "spacebackground2.tga"
#land 1
I modded stuff before the land command.. I'll change that first and test
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 4th, 2009, 06:24 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
ok it works.. it's GREAT!!!!! this REALLY REALLY REALLY does good things for the mod pplz
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 4th, 2009, 06:33 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
All HAIL JK!!!!
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 4th, 2009, 07:14 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Johan great work, I have a question on the other implemented map commands.
1. In previous post you mentioned you could always play in the arena and change the color of the map
In the release note (#groundcol, #rockcol, #fogcol).
these are mentioned.. but a shot showed a pinkish ground.. how are these commands actually used. (I'm gonna try just putting some colors instead of rock/ground.)
2. Which options are there instead of #batmap "empty"?
will #batmap "arena" give the arena? and which others are there?
wait.. I might be getting it wrong.. are (#groundcol, #rockcol, #fogcol). different commands which should be used like this: #groundcol yellow, #fogcol purple etc etc. or do they work with a 3 number code?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 4th, 2009, 07:30 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I just tried the following (figuring this would be it)
#groundcol 0 0 1
#rockcol 0 0 1
#fogcol 0 0 1
this made the mountains in the back very very blue (not the one totally in the back (I think that is a skybox pattern) but the rows before that) battlefield didn't seem especially different darkish green, maybe darker than usual
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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