.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #551  
Old January 2nd, 2003, 09:21 AM

Kevin Arisa Kevin Arisa is offline
Sergeant
 
Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
Thanked 2 Times in 1 Post
Kevin Arisa is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

What is the tech tree set up like? I hope that it is straightforward. I have played some mods that are totally confusing when it comes to research. Just by looking at the research list you would never know what to do to get a phaser or hyperdrive or whatever. It should be as simple as:
Federation Tech\Federation Weapons\Phasers I-X
Propulsion\Warp Drive\Warp Nacelle I-V
or something like that.
Frustrating research = frustrating game.

Perhaps later you could release a tech tree so that we can have a glimpse into your ideas for the research process.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command

A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
Reply With Quote
  #552  
Old January 2nd, 2003, 09:22 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: *** Star Trek Mod Discussion ***

Look in the text files to see what gives what. Or, play with the ability to view the entire tech tree (in game mechanics tab at game startup).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #553  
Old January 2nd, 2003, 07:19 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Re: Tech Tree

The tech tree is fairly straightforward. There are some crossover requirements for particular items that might be a little more complicated, but nothing too difficult. One of the things that I will be making is a playing guide for each race to make things a little bit easier.

Re: Website

Is there anything you'd like to see added to the website? Let me know!

[ January 02, 2003, 17:38: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #554  
Old January 2nd, 2003, 09:41 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

I don't think I answered the tech tree question very well, so here is a better example:

Examples

As a Federation Player:

*Energy Stream Weapons I
> Lasers > Lasers I-III (All)

*Energy Stream Weapons II
> Phasers > Phasers I-X (Federation Only)

*Energy Pulse Weapons I
> Disruptors I-X (All)
> Phase Cannons [if Lasers I+] (All)

*Energy Pulse Weapons II
> Pulse Phasers I-V [if Phasers I+] (Federation Only)

*Torpedo Weapons I-V
...Anti-Matter Torpedoes I-V (All)

*Torpedo Weapons VI-X
...Photon Torpedoes I-V (All)

*Torpedo Weapons XI-V
...Quantum Torpedoes I-V (Federation Only)

*Vehicle Weapons I
...Mini Laser I [if laser I+]
...Mini Phaser I&II [if phaser I&III] (Federation Only)
...Mini Anti-Matter Torpedo [if Anti-Matter Torpedo I+]
...Mini Photon Torpedo [if Photon Torpedo I+]

As a Dominion Player:

*Energy Stream Weapons I
> Lasers > Lasers I-III (All)

*Energy Stream Weapons II
> Polaron Beam > Polaron Beam I-III (Dominion Only)

*High Energy Discharge Weapons I
> Polaron Cannon I-III [if Polaron Beam I+] (Dominion Only)

*Physics I
> Bunch o' stuff

*Physics II
> Phased Energy Weapons > Phased-Polaron Beam I-III (Dominion Only)

*Torpedo Weapons I-V
...Anti-Matter Torpedoes I-V (All)

*Torpedo Weapons VI-X
...Photon Torpedoes I-V (All)
...Positron Torpedoes I-V (Dominion Only)

Notes: Each race has different options open for each of the top level weapon technologies. Notice the differences between the Federation and Dominion weapons for the same tech areas. I have omitted other racial techs for clarity, but each one follows a similiar pattern.

[ January 02, 2003, 19:43: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #555  
Old January 3rd, 2003, 05:32 AM

Kevin Arisa Kevin Arisa is offline
Sergeant
 
Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
Thanked 2 Times in 1 Post
Kevin Arisa is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Concerning torpedoes, will there be an advantage to using different types of torpedoes? For example:
Antimatter Torpedo - Small and cheap. Not very strong. Fire rate 1
Photon Torpedo - Moderate balance between size, cost, and power. Fire rate 2
Quantum Torpedo - Strong but larger and more expensive. Fire rate 3

That way we can see Akiras and Galaxies that still use photons while Defiants and Sovereigns stick with the quantums. We saw in First Contact and Nemisis that even though there are quantums, photons are still in heavy use. Just curious to see how this will be done in the mod.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command

A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
Reply With Quote
  #556  
Old January 3rd, 2003, 07:29 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Kevin Arisa:
Concerning torpedoes, will there be an advantage to using different types of torpedoes? For example:
Antimatter Torpedo - Small and cheap. Not very strong. Fire rate 1
Photon Torpedo - Moderate balance between size, cost, and power. Fire rate 2
Quantum Torpedo - Strong but larger and more expensive. Fire rate 3
The torpedoes you've mentioned above are all from the same weapon family. They all share a fire rate of 2, but differ in power and range. While Anti-Matter torpedoes are considered early tech and wouldn't stick around for too long, Photon Torpedoes should remain popular to their low cost and decent performance, in fact, they are the highest level of torpedo for most races. The Federation, Romulans, and Dominion have additional torpedo options, but due to some of their limitations or costs, I would think that Photons would remain a viable option for their ships as well.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #557  
Old January 3rd, 2003, 11:08 AM

Magnum357 Magnum357 is offline
Sergeant
 
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
Magnum357 is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Wait a minute! Isn't a Photon Torpedo just that? I thought a Photon Torpedo IS an Anti-matter Torpedo? I thought the word "Photon" was just an acronym for "short burst weapon". Am I wrong here?

I don't mind the idea of all races using this "Antimatter torpedo" weapon, but I just thought Photons are the same thing only named differently (slang talk you might say for starfleet crews).
__________________
Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
Reply With Quote
  #558  
Old January 3rd, 2003, 11:32 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

A Photon torpedo is just a souped up Anti-Matter torpedo...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #559  
Old January 3rd, 2003, 03:08 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Magnum357:
"Photon" was just an acronym for "short burst weapon". Am I wrong here?
A Photon is a "particle" of light. This has many trekkies confused, as photons have nothing to do with the destructive power of the Photon Torpedo...
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #560  
Old January 6th, 2003, 04:51 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

An antimatter annihilation reaction produces a bunch of photons, maybe that's where it comes from
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.