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  #561  
Old July 15th, 2005, 10:49 PM
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Default Re: The Dominions 3: \"Wishlist\"

Quote:
Nerfix said:
Two wishfull wishes:
Units that change to another unit over time. A Hydra Hatchling could turn into a fully grown hydra.
That'd be kinda cool - hydra hatchling becomes adult hydra at 2 experience stars, and becomes a hydralisk, a king Hydra, something like that, at 4 stars.

Currently it just doesn't seem like experience means enough for the troops : I'd really like to see all units get more benefit from experience, along the lines of 1 HP per experience star, 1 extra MR every 2 - right now it seems that the slight bump in morale is the biggest difference between raw recruits and real veterans. (Not that we see many 3 star veterans except for Pangaea & other troops that either recuperate or regenerate.)
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  #562  
Old July 16th, 2005, 02:44 AM
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Default Re: The Dominions 3: \"Wishlist\"

Quote:
Cainehill said:
That'd be kinda cool - hydra hatchling becomes adult hydra at 2 experience stars, and becomes a hydralisk, a king Hydra, something like that, at 4 stars.

That would be way too powerful! For a unit to "evolve", they should have to preferably have 5 stars, but 4 in the minimum IMO. It should not something that can be done with some training in with the Ancient Master, after all.

And I think stars do have a great effect on units' stats, especially att and def, and of course morale.
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  #563  
Old July 16th, 2005, 07:44 AM
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Default Re: The Dominions 3: \"Wishlist\"

  • I wish for DomIII that each finished game is followed by another turn revealing the full statistics of the game. Preferably one should be able to jump through history to any turn and see which province belonged to which player at that turn (like in WarlordsII or III - it was a lot of fun to see how each player struggled and expanded step by step).
  • Cool! Falsbordone on Dom3!
  • I do like the idea of units evolving by experience, that is something Dom2 was missing! Nursing fluffy hydra hatchlings is soo much fun! (If you're poison resistant, that is...)
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  #564  
Old July 16th, 2005, 10:14 AM
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Default Re: The Dominions 3: \"Wishlist\"

I would like an option to hide the game buttons on the upper right. They were useful in the first few days of playing, but not after I learned the much faster f-keys. Hiding those buttons would let me see more of the map without changing the transparency of the info window on the upper left.
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  #565  
Old July 16th, 2005, 10:40 AM
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Default Re: The Dominions 3: \"Wishlist\"

A truly minor wish but the lightning spells (excluding Shimmering Fields) could use a bit diffrent graphics. The straight blue lines look a bit bland and weird.

Also, some commander specific abilities would be nice. Maybe something like "Inspiring Leader" which gives troops morale bonus and some ability that would give the troops attack and defence bonus.

A "Healer" ability would be neat. The commander would have a chance to heal "simple" (broken bones etc.) afflictions from troops in the province automaticaly.

Maybe a "Willpower" ability that could be on units and commanders alike. It would give a percentually high chance (40-50%) that the unit gains +3 mr when it is targeted by a spell that checks mr.
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  #566  
Old July 18th, 2005, 02:12 AM
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Default Re: The Dominions 3: \"Wishlist\"

My most desired wish is to limit Nerfix's ability to post in the wishlist.
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  #567  
Old July 19th, 2005, 11:01 AM
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Default Re: The Dominions 3: \"Wishlist\"

Enemy-spesific heroes, and better definition for 'in war' than the current.

Some heroes that only join you when you confront spesific enemy, possibly restricted to some nations. Whether or not you are in war with someone would be found out by examining the number of battles (possibly over several turns, although that is not needed) and the number of units that died in those battles. In some cases, just the fact that certain nation exists would be enough.

As an example, if Marignon is fighting against Ermor, they should be able to get more and different heroes than usually. Renegade Star Child with enough mental power to block his mind from reading (S2 or even S3) might want to join forces with the enemies of the Illithids. Enemies of Man (base) might get the unexcepted help of one of the few Sidhe still living on This Side, and some survivors of the witches or human defenders of Avalon might have survived to attack against Man (Last of the Tuatha). Charred, possessed Wood Golem joining with Pangaea to help stop the fire of Abysia, Harab Elder joining other cold nations in hopes of getting revenge on their relatives, etc etc.
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  #568  
Old July 20th, 2005, 07:23 PM

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Default Re: The Dominions 3: \"Wishlist\"

Also special herores from indie provinces will be nice to have...
Linked to some target scales and unrest... you can get the "Sammy the lucky hoburg scout" if you have there +1luck +1grown +1sloth (+-1) and had a lucky event there... if you get unlucky and you have a lot of unrest the said hero could lead a revolt...
So we can have 4 amazon heroines, 1 hoburg or 2, indep lizards, few special magic order leaders, maybe some undeads (wigth mage?)
No too powerfull but nice to have them for free (well, not so free as you will get instead of a good random event)
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  #569  
Old July 21st, 2005, 12:42 AM
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Default Re: The Dominions 3: \"Wishlist\"

I'm pretty sure this was already wished for but...

#1. Hold and Fire command for ranged troops.
#2. Recruitable artillary/vehicles (catapults, trebuchets, those big arrow thingies, and maybe some fantasy-type stuff)
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  #570  
Old July 21st, 2005, 04:49 AM

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Default Re: The Dominions 3: \"Wishlist\"

I'm not sure if anyone has wished for this yet, but as a person who pretty much only plays sp games, I would like to have the AI improved. At least make it build forts or not starve its armies. Speaking of starving armies, the sites that provide a supply bonus don't seem to work, would really appreciate if fixed in Dom3.
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