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  #561  
Old April 4th, 2009, 07:36 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

getting it now:

#groundcol 230 0 230
#rockcol 230 0 230
#fogcol 230 0 230

makes it all purple..

the backmost layer is sky, 2 layers before that are on the same texture and remain light blue.. the layers before that are PURPLE this way (as it should) including the trees there. The first 3 layers have green (normal) grass and trees on it but the ground it self is PURPLE (using this it's VERY VERY VERY PURPLE). In the last one the darkness I saw must have been the blue through the grass.

Ok so now we know.. I'm gonna try #batmap "arena" now.. if anyone has suggestions of other options I could try I'd love to hear.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #562  
Old April 4th, 2009, 07:44 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

#batmap "arena" isn't it .. crashed game on battle.. I'll wait for JK before fooling around more

RDonj.. you are missing quite a few connections between provinces.

I'll add what I see now and send everything including latest version of all files to you..no I'll upload it no idea if you had latest version with all new indies already

the blue planet is a really blue planet now
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #563  
Old April 4th, 2009, 08:00 AM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Really? Hmm, I wonder if that could have gotten messed up when you had to convert the image file to play. I'll send you mine, see if it still looks like it's missing so many connections. Because I tried to be very careful about it, and I don't know how I could have missed more than a few connections.

Also, if you made any new versions of the map after I first sent it to you, then I don't have the newest version, no.
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  #564  
Old April 4th, 2009, 08:32 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

no new versions of the map,, and not that much missing links.. I'll upload everything I have now and you can see what you think of it
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #565  
Old April 4th, 2009, 09:02 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

ok the 0.81 file should include all new indies I've mentioned before (don't know which you already had access too)

the map file includes the .map file (edited), the galaxy.tga file (unchanged), 3 spacebackgrounds and a planetbackground.

changes in .map file:
1. all 640/641/642 provinces (which is the forest/nostart and small or large province) have had added
#skybox "one of the spacebackgrounds" (mostly backgroudn 1 or 2, 3 is a black hole and I gave it too 2 provs with promising names )
and
#batmap "empty" (which removes the complete ground)

Result: on those maps you fight in front of stars, or a planet, walking on nothing. zooming out looks great too, the space station floating looks much better now.

2. the blue, purple, fiery and brownish planet have had their colors changed (to match color on map) In addition to this the city planet (right side, middle of height)
had a darkbrownish ground etc but also has a new skybox so the background now resembles coruscant. (this looks decent 2 bad the fading ground becomes white so you have brownish battlefield, then a stripe of white and only then the futuristic city background.. but it's nice enough.)

TRY IT
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #566  
Old April 4th, 2009, 04:07 PM
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Johan K Johan K is offline
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Default Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma

The colors are values from 0 to 254. E.g:

#groundcol 255 10 10

for something reddish.

The #batmap command can take any .d3m file as argument instead of empty.
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  #567  
Old April 4th, 2009, 04:59 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma

ah .d3m files.. never seen them before.. must look for them I guess

thanks Johan.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #568  
Old April 4th, 2009, 11:54 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma

This new, all custom'd-up map sounds promising, I'll try it out tomorrow.
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  #569  
Old April 6th, 2009, 05:32 AM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma

I haven't had enough free time to test the last few days, I will try to get into it sometime in the next couple days when maybe I will have more free time.
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  #570  
Old April 8th, 2009, 05:39 AM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma

Okay, I had a chance to play a little. I played as neoclidia on the big blue planet (cerulea). It was nice, the planet was blue which fits its look better. And the space battles looked much nicer, although having deep ones standing around in space did look a bit weird. I found a few space provinces that still looked like forests though, but I don't remember which ones. I wasn't entirely sure I liked the black hole pic, it seemed a bit... grainy, and it was a bit hard to make out units on that map.

Also I found a few bugs :P The neoclidian battleship summon spell doesn't summon battleships, it just summons warships. Also I tried the x-wing summon and it summoned ulmish space fighters. Oh and drones look like militia, personally I would rather make them look like space mines (which you may want to remove anyway since they don't really seem to work).
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