.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #561  
Old July 13th, 2003, 11:11 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Ooh, good idea!
(Note, I am not doing this just to increase my post count, I'm doing this to show my support for Me Loonn's idea so it has a better chance of being included in SE5 )
edit: all right, this post DOES have a point now, I also want to mention that there could be a line in SE5's equivalent of Happiness.txt for planetary overpopulation - people should get mad if they get too crowded in! (Of course this would probably mean you wouldn't want to start the game with a full planet, but that could be easily changed...)

[ July 13, 2003, 22:16: Message edited by: Ed Kolis ]
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #562  
Old July 14th, 2003, 09:13 PM
Erax's Avatar

Erax Erax is offline
Captain
 
Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
Erax is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Call me strange, but I don't like the idea of leaders. Unless every ship has a named Captain, which you can switch around between ships, and they bring their experience with them... and the training facility creates cadets, which can be transferred to the ships and gain experience... hmmm... OK, I'll rephrase my initial concept : I don't want leaders like in MoO2, I want something much more involved !
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
Reply With Quote
  #563  
Old July 14th, 2003, 11:06 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

A few more ideas (wonder if Aaron got tired of reading all these? )

Components or facilities that require or preclude the installation of other components or facilities on the same planet - for example, installing Crew Quarters (instead of a Master Computer) would be a requirement for the Telekinetic Projector (or who would be doing the telekinesis? )

Make ships and classes moddable subclasses of some base "stellar object" class, thus making the handling of ringworlds easier (could be constructed like a ship but populated like a planet) and allowing the much-requested space colonies and ark ships

Ringworlds and Dyson spheres that take up multiple sectors (assuming there still ARE sectors )

Races that have different population masses, and lifesupport technology to reduce the amount of "overhead" space used in transporting population as cargo - early on, population transport could be like in Proportions (100 kT / 1M), but then it could reach P&N levels (20 kT / 1M) with advanced life support systems, and maybe even stock SE4 levels (5 kT / 1M) with some sort of molecular reconstitution technology
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #564  
Old July 15th, 2003, 01:07 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
I also want to mention that there could be a line in SE5's equivalent of Happiness.txt for planetary overpopulation - people should get mad if they get too crowded in! (Of course this would probably mean you wouldn't want to start the game with a full planet, but that could be easily changed...)
If a planet were overcrowded, then plagues would hit them harder too... I guess they'd have a higher mortality rate as a percentage of total population versus a less populated planet.

Imperator: I don't quite understand the methodology of your system for damage distribution, but totally agree with the concept! I just hope Aaron introduces something along these lines in SE5.
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #565  
Old July 16th, 2003, 03:47 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

A way, any way, to make planets drop Troops on other planets in Strategic combat.
Reply With Quote
  #566  
Old July 16th, 2003, 05:49 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Game setup options (or even special warp-opener abilities) that restrict created warp points to (a) the edge of the system, or (b) a sector in the direction of the target system from the star, or (c) both. (In other words, banning "instawarp nexuses" )
I'd like a variety of FTL options. You'd have regular warp points by default, but then the option to research other possibilities. Of course some ppl would disagree with this, so the option to mod them out/ turn them off would be necessary.

Stargates- a bit like warp points, but only artificially built and when you enter a stargate, you can exit at any ally-owned stargate of your choice. (barring the occasional random event ditching you in the wrong system, of course=-)

Direct flight- relativistic flight in a straight line from one system to another. Takes years and years and years (and a QR would be handy), but great for sneak attacks on "turtled" opponents.

Hyperspace- Maybe you could have a second galaxy map for hyperspace, sitting behind the normal galaxy map. Your ships would fly to the nearest entry point (or create one) then jump into the other map. This map would be much smaller than the other one so that ships can travel quickly from point to point, but with all the entry points proportionally distanced from one another. Ship encounters in hspace could be turned on or off in game setup. There wouldn't be any "terrain" in hyperspace either by default, but it would be cool if you could mod it in and/or build bases/ planets there for colonisation.

Infinite Improbablity Drives- Now I'm just being silly.

Oh, also, I'd like to see the option for monster maps. If I'm crazy enough to start a game with 10,000 systems and 200 AI players, that's between me and my (overworked) computer=-) By the time SE5 gets to it's fourth or fifth patch, we'll all be driving 8000mhz pentium VIIs anyway.
Reply With Quote
  #567  
Old July 16th, 2003, 10:44 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Yes, FTL! Definitely FTL, at least as an option! (Pay no attention to MOO3 this time, the fact that it combined warp points with FTL is NOT the reason that it sucked )

Also, this is a bit cheesy, but how about shields and even armor that only works some of the time, or only covers specific components? You know how in Star Trek if they get the shield frequencies right they can get right through the shields? Well, something like that, only on the order of seconds instead of milliseconds. (And remember the Metools from Megaman? They were invincible... except for a second or so after they opened their shells to shoot! Wouldn't it be fun to install an impenetrable armor plate on your weapons, but require it to be opened in order to actually shoot? Gives you the real "evil overlord" effect )
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #568  
Old July 16th, 2003, 11:23 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
If I'm crazy enough to start a game with 10,000 systems and 200 AI players, that's between me and my (overworked) computer=-)
and my computer isn't intelligent, so YEEHAA!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #569  
Old July 17th, 2003, 01:03 AM
minipol's Avatar

minipol minipol is offline
Second Lieutenant
 
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
minipol is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Troop combat in simultaneous suffers from the fact that troop transports drop all troops.
Maybe a "batch" system would be in order so that you can specify before an attempted planet capture how many troops you want to drop per combat turn. This would continue until the planet is captured or all troops are destroyed so if you capture a planet fairly quick, you would have enough troops to continue to the next planet in the same system.
This would make troop combat more fun
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
Reply With Quote
  #570  
Old July 17th, 2003, 02:07 AM
Erax's Avatar

Erax Erax is offline
Captain
 
Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
Erax is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Or just program it into the transport's orders : attack planet III, drop 30 troops. Attack moon IIIA, drop 10 troops.

Maybe it would be easier to do this by including new parameters in the strategies.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.