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December 3rd, 2006, 04:23 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Thanked 12 Times in 8 Posts
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] The "inserted province" function in the map editor seem to do nothing.
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
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December 4th, 2006, 05:40 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
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Re: Bug thread
Edit : no bugs at all, just a bad us of the shortcuts. Thanks for the help.
[img]/threads/images/Graemlins/Bug.gif[/img] In two of my games (long games with a lot of turns), the national standards aren't displayed anymore. Same for castles : there should be some on that screen, but nothing :
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December 4th, 2006, 06:16 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Bug thread
Quote:
Olive said:
[img]/threads/images/Graemlins/Bug.gif[/img] In two of my games (long games with a lot of turns), the national standards aren't displayed anymore.
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Looks more like somehow your map filter for standards and forts was turned off. Double check your map filters.
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There can be only one.
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December 5th, 2006, 04:49 AM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
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Re: Bug thread
I'll check (but I'm a noob in the .map syntax, what keywords do I have to check ? ). But I don't think it's this, the displaying was OK for a lot of turns. And the other game is on vanilla Aran.
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December 5th, 2006, 07:28 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: Bug thread
Quote:
Olive said:
I'll check (but I'm a noob in the .map syntax, what keywords do I have to check ? ). But I don't think it's this, the displaying was OK for a lot of turns. And the other game is on vanilla Aran.
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He probably meant the viewing filters you can turn on and off during the game by pressing the different number keys. Like pressing 4 shows you income and production of a province on the map.
I'm not sure, but I think the filters you are looking for are 1 or 2, just try all the numbers.
That is, if I understood what NT meant
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I'm in the IDF. (So any new reply by me is a very rare event.)
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December 5th, 2006, 02:01 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
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Re: Bug thread
Ooops, yeah, it seems that it's the user who is buggy . Don't know how I hit the shif-1 key, but that's what I did.
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December 7th, 2006, 09:19 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Bug thread
Thanks for the 3.04 patch.
Big
Could you please have an eye on the dominions increase chance bug which is reported priviously here.
I tested with 3.04 and modded a map with 45 temples and starting dominion of 1 and without connection to enemy dominions.
So i should have 45 Temple increase chances with 100% success (no spread besites the home province because its the very first turn)
But i only get very few additional candles every turn (between 5-6 in average) which shows that the chance of dominions increase is still 10% (from starting dominion 1).
This is a very serious bug and should be fixed as soon as possible.
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December 7th, 2006, 10:09 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
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Re: Bug thread
"Increase" and "spread" are two different tests:
The "Increase" test is as you described. If that test is failed for (example) a temple no "spread" test will occur.
But when the test is passed there will be another test called "Spread" (if not the province is neutral, then it will increase automatically by 1).
The spread test is as follows: 30% minus (3% multiplied by the current friendly dominion in that province).
If that test fails the dominion will try another province until all is tested or it bumps into an enemy dominion. The test for converting enemy dominion is 50% plus (your maximum dominion strength times 5%) minus (current enemy dominion in the province times 5%).
My point is:
The more dominion you have in a province the harder it will be for it to increase even if you have 1000 temples and 10 in starting dominion. Thas is because the the spread test is not affected by above factors, only your current dominion in that province and that is acting as a deterrent. 30% is the highest spread value you can have. 100% is the highest increase value you can have (I believe), needed to take those spread tests.
Cheers!
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December 7th, 2006, 10:29 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Bug thread
I didn't write anything about "spread".
I mean (and wrote) the "increase" test which has a bug.
For example, i've 45 lands with 45 tamples at the start of the game. 1 Candle is burning in the home province.
In turn 2 all the temple provinces besites the home province should have 1 candle (because its a neutral province and so it just increase it with 1 candle). This happens without any problems when i start with a dominions 10 pretender but i only get 5-6 candles at all with a dominion 1 pretender.
Page 93 (example box) says the dominion increase chance is
(initial dominion + 1 for each 5 temples)*10 in percent.
And so a dominions 1 pretender and 45 temples should be absolute the same as if i use a dominions 10 pretender (both should have an increase chance of 100% per temple check).
But its not! The bug is that only the pretender creation dominions value is used for the increase chance and the temples don't increase anything on this "dominions increase chance"
Spreading occurs not in the very first turn (because all temple provinces are neutral and so no spread (besites home province)) and so its not important to consider for this testing!
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December 7th, 2006, 11:27 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
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Re: Bug thread
I see, sorry for misunderstanding.
Most probably a bug then.
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