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  #571  
Old May 8th, 2004, 01:12 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

14.04 loads fine for me?
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  #572  
Old May 8th, 2004, 10:03 AM

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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

I myself cannot get my Win98 system to run it without major hassel and workarounds.

But I have been able to install another windows Version on another partition and it works fine .I think I will have to finally find out where my Win98 CD is, so I can reinstall it.
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  #573  
Old May 9th, 2004, 01:30 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Very strange... it works flawlessly on XP and 2000 for me. I have no opportunity to test it on any other OS, but I see no reason why it would cause problems on other OS that any other mods or SE4 itself would not cause...
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  #574  
Old May 9th, 2004, 03:41 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Stupid addition to add to your mod info (and probably everyone else doing a mod) is to make sure they get the latest updated image files. I downloaded the full Version, but still am downloading the other large meg files by dial-up

I know I am living in the stone age, but that's what happens when you live in a house built in the thirties

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  #575  
Old May 9th, 2004, 04:59 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

The mod does say that it uses the latest Version of the image mod in the readme. It is very important to read readmes before you try to play a mod...

[ May 09, 2004, 04:00: Message edited by: Imperator Fyron ]
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  #576  
Old May 9th, 2004, 06:24 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Quote:
Originally posted by Imperator Fyron:
Very strange... it works flawlessly on XP and 2000 for me. I have no opportunity to test it on any other OS, but I see no reason why it would cause problems on other OS that any other mods or SE4 itself would not cause...
The problem can arise from wrong expectation of se4 about bitmap header. I've heard that bitmaps generated under NT5 has a slightly different header format (generated not according to BITMAPHEADERINFO) and in some circumstances it can cause errors on 9x machines. I'd recommend to open every bmp in the pictures\game folder with Paint and then save it as bmp again. I'm not sure that'll help, but at least you can try.
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  #577  
Old May 9th, 2004, 07:47 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

If they were made in a program other than Paint, that should not be an issue. Running Photoshop on XP or 2000 should not result in Photoshop saving the bitmaps with different headers. It would still save them with whatever headers Photoshop puts there. This has not been a problem with Image Mod bitmaps created under XP, for example. It might be worth a shot though if nothing else works to get the mod running... probably only the folders with the Intro pics would need to be bothered with, given how Parabolize got the mod to run...
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  #578  
Old May 9th, 2004, 08:01 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Well, I opened the intro.bmp in paint on my W2k machine and resaved it - same header, but when I opened the same bmp in IrfanView and resaved it, I've got different header. That's why I posted this.
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  #579  
Old May 10th, 2004, 03:49 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Hrm...

Having a problem with Adamant, I think.

I dinked around with it Last night, after loading image files and patches and such and I had no problems. Tonight, it freezes every time I load it, either on the INTRO screen, when loading, resuming or trying to generate a game.

I am running 1.91, Win98.

I am loading through the SE4 launcher program.

Quadrant Mod runs without difficulty.

Scandisk and Norton find no problems. Emptied TEMP directory.

Every time I load Adamant, it changes the Path file, even through the launcher, so I can't restart the basic game without launching Adamant.

But the more frustrating thing is the locking up, which freezes the entire system. Any advice?

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  #580  
Old May 10th, 2004, 06:43 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Try what Aiken suggested. Open the Intro pics in MS Paint and save them.
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