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  #571  
Old September 26th, 2006, 05:23 PM
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Default Re: Screenies!

Quote:
DominionsFan said:Uhm...speaking about articles....*summons Endo and asks for articles*
Sorry, but going through all the nations for all the national spells takes a while. In few cases, I'm tempted to write in a few hints, but a promise is a promise... What promise, you ask? Well, this one:


Quote:
Endoperez said:This way, you won't be quite as dissappointed if your favourite nation doesn't have new spells, and will now what to do to see as many new things as possible in few games.
WITHOUT NAMING THE SPELLS! BUAHAHAHA!
Does this sound OK to you?
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  #572  
Old September 26th, 2006, 05:48 PM

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Default Re: Screenies!

Quote:
Kristoffer O said:
Hmm, some nice heroes perhaps. Or a whole village of heroes
Yes, please ! It'll be so fun to see the Asterix heroes as Marverni heroes !
I didn't check the existing heroes, nor did I get them yet, but after all you only have to name them properly...
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  #573  
Old September 26th, 2006, 06:21 PM

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Default Re: Screenies!

Quote:
Endoperez said:
Quote:
DominionsFan said:Uhm...speaking about articles....*summons Endo and asks for articles*
Sorry, but going through all the nations for all the national spells takes a while. In few cases, I'm tempted to write in a few hints, but a promise is a promise... What promise, you ask? Well, this one:


Quote:
Endoperez said:This way, you won't be quite as dissappointed if your favourite nation doesn't have new spells, and will now what to do to see as many new things as possible in few games.
WITHOUT NAMING THE SPELLS! BUAHAHAHA!
Does this sound OK to you?

Aite.
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  #574  
Old September 27th, 2006, 02:45 PM
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Default Re: Screenies!

And I offer you: A LIST!


MA


Arcoscephale
Conj 5, 1 spell

Ermor (BE)
none

Pythium
Conj 6, 1 spell
Conj 7, 2 spells
Conj 9, 1 spell

Man
Ench 0, 3 spells

Ulm
Conj 3, 1 spell
Thaum 5, 1 spell

Marignon
Conj 6, 1 spell
Conj 7, 2 spells
Conj 9, 1 spell
Evoc 4, 1 spell

Mictlan
Conj 1, 1 spell
Conj 3, 1 spell
Conj 5, 1 spell
Conj 6, 1 spell
Conj 7, 1 spell
Blood 2, 1 spell
Blood 4, 1 spell
Blood 5, 1 spell
Blood 6, 1 spell
Blood 7, 1 spell
Blood 8, 1 spell

Tien Chi
Conj 1, 1 spell
Conj 3, 1 spell
Conj 4, 1 spell
Conj 6, 1 spell
Evoc 6, 1 spell

Machaka
none

Agartha
Conj 3, 1 spell
Conj 5, 1 spell
Ench 3, 1 spell
Ench 4, 1 spell
Ench 5, 1 spell
Ench 6, 1 spell

Abysia
Conj 2, 1 spell
Conj 8, 1 spell
Ench 5, 1 spell (it's SO cool!)

Caelum
Conj 5, 1 spell
Conj 8, 1 spell

C'tis
Conj 5, 2 spells
Conj 7, 1 spell
Conj 8, 1 spell
Conj 9, 1 spell

Pangaea
Ench 0, 3 spells
Ench 1, 1 spell
Ench 4, 1 spell
Ench 6, 1 spell
Ench 8, 1 spell

Vanheim
Conj 4, 1 spell

Jotunheim
Conj 4, 1 spell
Blood 6, 1 spell

Bandar Log
Conj 3, 3 spell
Conj 4, 3 spells
Conj 5, 2 spells
Conj 6, 2 spells
Conj 7, 1 spell
Conj 8, 1 spell
Thaum 6, 1 spell

Shinuyama
Conj 1, 1 spell
Conj 2, 2 spells
Conj 3, 3 spells
Conj 4, 2 spells
Conj 5, 3 spells
Conj 6, 2 spells
Conj 8, 1 spell

Atlantis
Conj 6, 1 spell

R'lyeh
none

Oceania
none



Some nations (incld., but not necessarily limited to, Bandar Log and Shinuyama) will have a hard time casting all of their spells. Also, in some cases, the summons cost upkeep because they were or will become recruitable in other ages, or other eras of the (usually, but not necessarily always) same nation.

All spells aren't "cool". Many nations have spells for summoning spesific animals, e.g. Sloth of Bears, Pack of Wolves, Pride of Lions.

Some of the spells are old, but changed into national ones. Angels fit into this category. The new angels are awesome, and Awesome, and 0OWSUM!!1

Also, MA C'tis is Miasma.
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  #575  
Old September 27th, 2006, 02:50 PM
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Default Re: Screenies!

Hmm, interesting. I can imagine that Mari's conj spells are the Angels, but what the evocation one could be?

And I wonder about Abysia's spells...

So how about those articles?
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  #576  
Old September 27th, 2006, 02:51 PM
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Default Re: Screenies!

I can see R'lyeh not getting new summons, given the Void Gate. But the lack of summons love for Machaka makes me a sad panda.

Also, is BE Ermor much in the way of fun to play in the MA? Is it pretty much what we've come to expect from the Dom2 BE (which I thought was pretty vanilla, truth be told)?

I sense that Shinuyama will be a favorite for many folks. Look at all those spells!
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  #577  
Old September 27th, 2006, 03:29 PM
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Default Re: Screenies!

Thanks for the list Endoperez...
do you know if modding will work to provide national spells for the nations which don't have any spells ?

Hopefully some blank/unused spells exist for modding.


============
Also has anyone tested to determine if the AI opponents actually cast the national spells ? Perhaps Gandalf knows.
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  #578  
Old September 27th, 2006, 03:33 PM
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Default Re: Screenies!

Quote:
JaydedOne said:
I can see R'lyeh not getting new summons, given the Void Gate. But the lack of summons love for Machaka makes me a sad panda.

Also, is BE Ermor much in the way of fun to play in the MA? Is it pretty much what we've come to expect from the Dom2 BE (which I thought was pretty vanilla, truth be told)?

I sense that Shinuyama will be a favorite for many folks. Look at all those spells!
I like BE Ermor much more. The randoms don't add much (110%AWSD). They whole array of infantry from Velites to Standard Bearers, but they also have Slingers, Gladiators, and Lictors (in addition to Shadow Vestals). Lictors are sacred. They have Assassins, Centurions, Legati Legionis and Censors to lead their living armies, and Censors and the old priests and mages to lead the undead. Their priests are now more powerful: Holy 1 for Cultist, Holy 2 for Thaumaturg, Holy 3 for Grand Thaumaturg is very good for Dom3, and they have more holy spells than other nations. Apostacy is Holy 3 now.

Actually, I could've listed those as Ermor's national spells... Nah.

Any way, IMHO, they are pretty good now. Oh, Reanimation the spell, but not the priest-thingy, now gives them undead Velites, Legionnaires, Pricipes and Triarii.






EDIT:

Quote:
Thanks for the list Endoperez...
do you know if modding will work to provide national spells for the nations which don't have any spells ?

Hopefully some blank/unused spells exist for modding.


============
Also has anyone tested to determine if the AI opponents actually cast the national spells ? Perhaps Gandalf knows.
I don't think spell modding has changed yet. Something might appear later.

AI opponents DO cast their spells, though. Imagine seeing that your opponent has some Magma Children on turn 15!

Last edited by Endoperez; August 13th, 2008 at 11:33 AM..
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  #579  
Old September 27th, 2006, 04:41 PM

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Default Re: Screenies!

Afaik we will be able to add new national spells. In fact someone has mentioned that it was possible in Doms 2. even. [I am not sure since I never modded Doms 2.]
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  #580  
Old September 27th, 2006, 04:45 PM
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Default Re: Screenies!

Quote:
DominionsFan said:
Afaik we will be able to add new national spells. In fact someone has mentioned that it was possible in Doms 2. even. [I am not sure since I never modded Doms 2.]
That's different. That's changing spells so that they become national spells. E.g. changing Broken Empire and giving it some of the summoning spells of Ashen Empire and Soul Gate, so that the new nation has national spells that can summon spesific commanders, but with names and descriptions that don't fit the unit/commander summoned.
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