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June 1st, 2008, 01:55 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: SingleAge mod
Quote:
Twan said:
I think fetishes will be the main magical economy items with these settings. For 30 gems you can make 2, when a clam cost 35 (then alchemize or trade the production for pearls if you want).
It may be a bad point for balance as the few nature/fire nations (or lucky players finding enchantress) are the only able of large fetish hoarding (taking a n/f pretender isn't sufficient as there is no fire/nature summon like the naiad allowing to go from one fetish a turn to many).
Then the good point is : it's harder for Rlyeh and other wish capable nations to make them.
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Fetishes are considerably worse than clams. They're terrible amounts of micro, they cost you upkeep because you have to put them on disposable commanders, and fire gems are probably some of the worst in the game, unlike astral which can be used to wish, or to be alchemized.
Jazzepi
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June 1st, 2008, 04:36 AM
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Major General
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Join Date: Sep 2006
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Re: SingleAge mod
Quote:
Xietor said: Thoughts on the 4w 2n clam?
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Probably, a bit too much of a nerf. 3w 2n is probably enough.
Even if it does benefit Baalz and Ma Oceania!
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June 1st, 2008, 04:39 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: SingleAge mod
I think the 4w 2n clam is good. If you lower the cost much the game is in danger of degenerating into a clam hoarding rush. After all, 18 w is only about 50% more than the standard 11 w.
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June 1st, 2008, 05:28 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: SingleAge mod
Quote:
Jazzepi said:
Fetishes are considerably worse than clams. They're terrible amounts of micro, they cost you upkeep because you have to put them on disposable commanders, and fire gems are probably some of the worst in the game, unlike astral which can be used to wish, or to be alchemized.
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Having to make one commander every 9 or so turns and pay him to produce about 7 or 8 fire gems isn't that expensive.
Anyway I agree fetish price is fine as it is, because they have some problems clam don't have (the main isn't having to recruit commanders, but having to wait 1 to 3 turns before a fetish produce gem each time you change the owner - as they only work well on commanders with several afflictions- it may balance the cost difference, as long the fetish hoarder don't have access to commanders with more than 10 hp).
The only thing I was saying is : if the few nations able to fetish hoard base their strategy on them (with players supporting the microgestion) they may have a consequent advantage as, even if you want to finally produce other gems, making 7 fetish is better than the 3 clams you'd have for the same price - and especially as, with our number of players, finding trade partners interested by fire gems and paying more gems than alchemy for them shouldn't be extremely hard).
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June 1st, 2008, 09:36 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: SingleAge mod
After making a fetish farm once I will *never* do that again because of the micro involved. I got so fed up with trying to figure out each turn who was close to death that I ended up forging rings of regen for each of my fetish holders...:/
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June 1st, 2008, 09:59 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: SingleAge mod
I had something like a 100 fetish economy in a recent game as Lanka and it was pretty good, believe me . Yes, it requires micro but why are you afraid of it. Outcome of a fetish is even bettee than outcome of a clam not only because of alchemizing fire gems to pearls but also because there're several very good endgame fire spells (Flames form the sky being the most obvious) that can really ruin the day of any attacker.
Also one of the biggest fetish-hoarding nations is Machaka who has even less problems with them as Black Sorcerers never die of disease and don't gather many other afflictions when diseased. Also nations with healing like MA T'ien Ch'i may equip cheap researchers with fetishes and set some Apothecaries to constantly heal. Your mages will almost never get feeblemind (mute does nothing for mages with one pick) and if you remove a fetish when mage has 2-3 hp he will most probably stay alive and may be equipped again. So you really don't have to even recruit additional commanders and pay extra upkeep - just use what you have!
I don't even mention nations who have commanders with native recuperation. These have almost no problems at all - just watch them and remove fetish in time.
Yes, it is micro. But it is extremely cheap gem factory as well.
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June 1st, 2008, 12:29 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: SingleAge mod
LLAmabest has finished the Kingmaker Mod. He redid the banners so all the nations look different and spent much work on it. So those who play in the game owe him a debt of thanks.
There are others as well, who contributed mightily, such as Slobby, with the race descriptions, Dr. P, with the research mod, and of course the original authors of the single age mod, gandalf, and the banners and streamers mod, etc.
Llamabeast also reports 52/61 players have sent in pretenders. There is about 12 hours left. And there will be no extensions. Hopefully the rest will get their selections in on time. I still have 2 subs waiting in the wings, who will get 24 hours to get in their pretenders after the deadline passes, then the game will proceed with the number we have.
At a minimum, that will be 54. Though I will pm 3 more subs as well.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 1st, 2008, 12:32 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
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Thanked 2 Times in 2 Posts
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Re: SingleAge mod
I received a pretender file from you, but unfortunately someone else has beaten you to it, and Mictlan has already been taken. Please try again with another nation. This is a list of the nations taken so far (note you can always check this at www.llamaserver.net):
Can someone kick out the old LA Mictlan pretender?
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June 1st, 2008, 12:34 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: SingleAge mod
are you sure that was not evilhomer? I will ask llamabeast to check.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 1st, 2008, 12:35 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: SingleAge mod
9 still missing? And probably one of them is you? But still a lot... but probably some people were waiting for the patch as there was some doubt if we won't have to submit new pretender files after that. But still, it is few days already.
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