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  #581  
Old December 7th, 2006, 12:39 PM
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Default Mandaha

Mandaha, a national summon of the new Lanka nation, does not have darkvision, which seems silly since they are the bringers of darkness. They cause darkness, and then can't see anything themselves.

Spell Summon Davana has no description.

Spell Summon Dakini description has typos: "THe Daikini..."
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  #582  
Old December 7th, 2006, 01:03 PM
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Default Re: Mandaha

That reminds me:
If there are two Mandaha in a battle, and one of them dies, the Darkness vanishes. That is, only one Mandaha will cause the Darkness effect.
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  #583  
Old December 7th, 2006, 02:57 PM

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Default AI stupidity

The AI gives the Black Heart to mages without stealth.

There is no reason to do that, ever. But I've seen AIs do it twice now, spending their blood slaves to cripple their mages with chest wounds for no benefit.
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  #584  
Old December 7th, 2006, 05:23 PM

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Default Imprisoned gods

Game equivocates on whether AI gods are imprisoned

Twice now, I've met and killed an AI's god, yet a few turns later gotten the "X has broken free" message for the god I've already fought and killed. The god seems to be reset to full stats- no path loss for the previous death.
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  #585  
Old December 8th, 2006, 12:26 AM

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Default Whose armies, anyways

Sometimes game decides to give me "enemy army reports" on all my armies.

A few turns ago, a game started giving me "spy reports" on all of my own provinces. All the normal information is still there too, I can still use and alter the province normally, but I see things like "The province contains about 9 hostile units..." Once it started, it has been in place for all my provinces and has not gone away. I've saved a copy of my game.

This is 1.04.
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  #586  
Old December 8th, 2006, 12:42 AM

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Default Re: Whose armies, anyways

To update: the "spy reports on own armies/provinces" went away after a few more turns. Quitting/reopening doesn't remove it; the saved copy shows it reliably.
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  #587  
Old December 8th, 2006, 03:25 AM

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Default Re: Bug thread

when an army lost a battle of breaking out siege , should retreat back to fort
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  #588  
Old December 8th, 2006, 04:01 PM

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Default Re: Bug thread

The graph has a maximum income it can show. I exceeded that when I cast Gift of Nature's Bounty. Now, with 3.04 I cast Fata Morgana and my income took another major leap--yet my income graph is a flat line.

I've also run into an item stacking issue. Like items don't stack, period. While sensible for things like rings of wizardry, this is unreasonable when their effects are independent. If I have two kettles of broth I should have 200 units of supply!

I also think there should be another category of item a hero can carry: Those which have no tactical benefit. These should be unlimited. It's silly to have a whole bunch of heroes with kettles of broth trailing along with the guys actually leading the troops.

Also, I can find no means to get rid of useless troops. What good are tritons when I don't expect to ever fight in that water again?
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  #589  
Old December 8th, 2006, 04:51 PM
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Default Re: Bug thread

Quote:
Loren said:
The graph has a maximum income it can show. I exceeded that when I cast Gift of Nature's Bounty. Now, with 3.04 I cast Fata Morgana and my income took another major leap--yet my income graph is a flat line.

[img]/threads/images/Graemlins/Bug.gif[/img]
I confirm that army size and gold income do go flat line in Dominions_3 after being increased to a certain point. Even though the total limit for these has been increased for games the graphs haven't been updated. This can be a problem for those playing large maps and two or more reach the flat line... thus leaving other opponents unable to judge who is the strongest.
[img]/threads/images/Graemlins/Bug.gif[/img]
In fact the graphs have lost functionality because now when an opponent dies its graph vanishes thus there's no way to view the graph history at the end of a game. I'm hoping this functionality is restored within an upcoming patch.
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  #590  
Old December 8th, 2006, 04:53 PM
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Default Re: Bug thread

Quote:
Loren said:
The graph has a maximum income it can show. I exceeded that when I cast Gift of Nature's Bounty. Now, with 3.04 I cast Fata Morgana and my income took another major leap--yet my income graph is a flat line.
The graph does tend to scale in a somewhat wierd manner sometimes. Are you sure its completely flat and not just scaled down a bit?

I've also run into an item stacking issue. Like items don't stack, period. While sensible for things like rings of wizardry, this is unreasonable when their effects are independent. If I have two kettles of broth I should have 200 units of supply!
Items don't stack and that's the way it is. There are bug-exceptions, I don't think they have been fixed. (IIRC four misc. slots will allow you to stack identical items as long as they are in none-adjacent slots)

I also think there should be another category of item a hero can carry: Those which have no tactical benefit. These should be unlimited. It's silly to have a whole bunch of heroes with kettles of broth trailing along with the guys actually leading the troops.
If I understand correctly and you are suggesting that commander should be able to carry an infinite number of items like Cauldron of Broth, then that doesn't make sense either. How exactly is one commander carrying two-hundred cast iron pots from province to province all by himself?

Also, I can find no means to get rid of useless troops. What good are tritons when I don't expect to ever fight in that water again?
It would be nice to be able to get rid of useless troops. Though I have to admit it could also make the game more annoying (Yes, I can see how the lack of an ability to get rid of useless troops is also annoying)

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